Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Screenshots
Pages (3): « 1 [2] 3 »  
Author
All times are GMT. The time now is 13:37. Post New Thread    Post A Reply
Fredrik


Posts: 11573
Registered: 05-00


What would you encrypt and why?

Old Post 03-21-04 00:35 #
Fredrik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03



Fredrik said:
What would you encrypt and why?


It's not for me, it's just I haven't seen something like that already in a project.

Old Post 03-21-04 00:56 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Rellik
Knock Knock
Who's there?


Posts: 1251
Registered: 01-01


Why would FREEdoom need encryption?

__________________
Discharge deathmatch level reviews
FreeDM Deathmatch Iwad Project
D.M.N. DeathMatch News. Your source for Multiplayer DOOM news.

Old Post 03-21-04 00:57 #
Rellik is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


I wasn't refering about Freedoom encryption, Those two are seperate.

Old Post 03-21-04 04:35 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
NiGHTMARE
On Parole


Posts: 4837
Registered: 05-00


Uh, I think you've completely misunderstood what Freedoom is. In order for it to support hi-res sprites, encryption, etc it'd need to be a source port. It's not one of those, it's a TC which works with a wide range of different source ports.

Old Post 03-21-04 11:15 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


Oh brother, look here http://jon.dowland.name/uni/project/

Old Post 03-21-04 20:50 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
GGG
Hi there! I'm an asshole. Nice meeting you!


Posts: 822
Registered: 01-04



Rellik said:
Why would FREEdoom need encryption?


Freedom is losing its promise. Think about America. Are we really free? Not really. And what about Netzero? It was free in the beginning but now you have to pay like all the others. Tricking people into signing up for free just to pay a ton later. Bastards.

Old Post 08-30-04 21:00 #
GGG is offline Profile || Blog || PM || Email || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


Forget about the encryption, besides HIP "Hide in picture" already does it.

Old Post 08-30-04 22:54 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1174
Registered: 09-00


Maybe we should call it FOSSDoom...

Erm anyway on the screenshots front, I'm going to bug cyb and scour through the submissions on vect.org and pick some out. The new site is 99% complete, just tidying up some scripts, then we'll let it loose on you lot.

Old Post 01-15-05 22:16 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
boris
meow


Posts: 3256
Registered: 05-00



Jon said:
The new site is 99% complete, just tidying up some scripts, then we'll let it loose on you lot.

Hoooray! Now I feel guilty on not really doing anything on the page... except for fixing a typo, I think :P

Old Post 01-16-05 00:37 #
boris is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


You mean the freedoom website right ? Will it have those 3DRisen screenshots I uploaded ?

Old Post 01-16-05 01:12 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1174
Registered: 09-00



tony said:
You mean the freedoom website right ? Will it have those 3DRisen screenshots I uploaded ?


I don't think I have access to the FTP server but I've asked fraggle to grab the shots in /incoming on my behalf.

I'm certain we'll stick up your risen3d shots even though we don't support risen3d/jdoom. (maybe we should?)

(There are some issues with risen3d that are seriously add odds with the spirit of our project!)

Old Post 01-16-05 18:27 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


But Risen3d is boom compatable, if you decide to leave out jdoom, that is understandable. As far as I know, it's far more compatable with risen3d then jdoom, unless you are refering to the map I edit. An any case, thankyou.

Old Post 01-17-05 00:38 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
TheHighestTree
Retard


Posts: 697
Registered: 07-01


Hey, uhh...it feels like I just got to the party and everyone's passed out.

Has the project been abandoned? Where are the screenies? Do you still need sprites? Does anyone care?

Old Post 09-30-05 01:32 #
TheHighestTree is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2324
Registered: 06-04


freedoom is only "abandoned" if nobody does anything about it.

Old Post 09-30-05 01:44 #
leileilol is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
boris
meow


Posts: 3256
Registered: 05-00


Have a look at the status page, there you can see what's still missing.

Old Post 09-30-05 12:39 #
boris is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1174
Registered: 09-00



TheHighestTree said:
Hey, uhh...it feels like I just got to the party and everyone's passed out.

Has the project been abandoned? Where are the screenies? Do you still need sprites? Does anyone care?



It isn't abandoned although both Fraggle and I haven't given it much attention this last year. We're determined to make a release before 2006 and we'd like it to be a big one.

A sf.net configuration change has busted our wiki, but I'll be on it. We still do need screenies, yes - I got some submitted but they were for ID DOOM2.WAD levels so I didn't think them appropriate.

Sprites are the big problem, YES we need some!

Old Post 10-03-05 13:34 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
GodCells
Warming Up


Posts: 21
Registered: 03-04


Thats great to see this project have rebirth (even if it never died), i though it was dead, since im an open source whore :) im still very insterrested to contribute.

About spriting it would be great if we could do what ID did with the monsters/objects creation... making 'em of clay or something similar and then take photos, grayscale and then hue them with Freedoom palette... I could give it a try on the revenant when i'll have time. Dont have clay but i guess it's not that hard to find...

Old Post 12-01-05 05:45 #
GodCells is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1174
Registered: 09-00


I've got a handful of models of alien gray style things (don't ask) which I have taken photos of and might be able to create a sprite from, the imp or arch-vile perhaps.

Oh yeah, http://freedoom.sf.net/screenshots.php actually has something on it now. :)

Old Post 12-05-05 16:34 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2324
Registered: 06-04


aww bwut i wanted to redo the imp

Actually I need to experiment with rendering sprites from blender first. I'll be awesome and provide the .blend file with the sprites, that is if i ever am successful

i might also do additional impse frames for wads that require it

Old Post 12-05-05 17:55 #
leileilol is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
GodCells
Warming Up


Posts: 21
Registered: 03-04


Jon: Could you post one or two shots of those "alien gray style things"? I'd like to see if I could make a pixel job after you colored/resized them maybe (im not bad at pixel art)... I observed how doom's sprites was done, they took photos digitalized and retouched the sprites after...

gargoyl : It would be interresting to have baron of hell done soon :D, since you seem good with blender, it would help to finish the first version of freedoom :D.

I'll be working on the missing sceneries sprites, and maybe retouch some others.

I've posted the map i'm working on on WIP
http://www.wadsinprogress.info/?a=listwads&wad=680

Old Post 12-07-05 03:49 #
GodCells is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


Well, the makehuman program of the pre alpha beta release has a horn target, that can be import in Blender then do the charater seperate "Cause the emotion effect the horn" Join them then render them, if you plan to do UV mapping there's a good plug-in that was suggested in the makehuman forum that could do that, so you wouldn't have to work with so many quads.

I made a demon target for makehuman would anyone find it usefull ?

Old Post 12-07-05 07:10 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2324
Registered: 06-04


makehuman isn't very good to render sprites with, since all the detail won't be seen anyway at small sprite level. It'll also give an absolutely corny and lazy feel to the monster too because the porportions won't match a sprite monster anyway.

i.e. bulletpuff is bigger than your thin legs and arms.

Old Post 12-07-05 08:40 #
leileilol is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
GodCells
Warming Up


Posts: 21
Registered: 03-04


gargoylol is right. The render is only used as a base for the sprite. The details must be added at hand after pixel per pixel. Doom's sprites dont have enough resolution to worth using such programs.

Old Post 12-07-05 16:58 #
GodCells is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
leileilol
dork stalker


Posts: 2324
Registered: 06-04


here's a horrible example using my model, and he's thicker than makehuman
http://www.planetgargoyle.com/doomfbyes.gif

Old Post 12-08-05 00:04 #
leileilol is offline Profile || Blog || PM || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


What you mean by porportions not matching ? You don't render it in makehuman, you export it then render it in blender, then turn on "Ortho" to get a full view. Here's an example that I made after I index the color to 16 in Gimp.

http://www.air-internet.com/~awalker/show/spritetest.jpg

Old Post 12-08-05 05:00 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
GodCells
Warming Up


Posts: 21
Registered: 03-04


What i've done with your model Tony. Finaly it's not bad at all, your model has unestimed potential :D.

http://img387.imageshack.us/img387/1741/lostsoul0gx.gif

gargoylol : wow that model is great, why not remove wings and use it? After some pixel retouch and coloring it would looks almost as good as Doom's sprite.

Last edited by GodCells on 12-08-05 at 06:21

Old Post 12-08-05 06:16 #
GodCells is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


It's not my model, it's a target that was made with makehuman, if you want me to sumit a 360 view, I can do that.

Well, I did adjust the target to get this, so you know what I mean.

Old Post 12-08-05 06:25 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
GodCells
Warming Up


Posts: 21
Registered: 03-04


This pixel edited head was more a test than something that could be final...

Ok I understand how makehuman works, you just pass parameters and it generates the humans shapes... interresting... i'll install this on my Linux box.

It would be interresting if you could works on something more round that could create a replacemnt of the cacodemon maybe... :)

Old Post 12-08-05 06:46 #
GodCells is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
tony
Junior Member


Posts: 174
Registered: 10-03


I'm sort of busy with a different project, if I get done in time I might.

Old Post 12-08-05 07:24 #
tony is offline Profile || Blog || PM || Homepage || Search || Add Buddy Report to mod || IP || Edit/Delete || Quote
All times are GMT. The time now is 13:37. Post New Thread    Post A Reply
Pages (3): « 1 [2] 3 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Screenshots

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory