Rellik
Knock Knock Who's there?

Posts: 1251
Registered: 01-01 |
Well you should hear all of what I have planned first before you agree to slap the FreeDM name on it as I plan to do some fairly non-typical stuff.
1. All levels will have to be dual mode, if you start on skill 1/2 you get all weapons before you enter the arena, otherwise it's regular DM. If I can come up with another play mode I might even put that in there for skill 3 but I haven't thought of anything yet.
2. I plan to use a dehacked patch to change many of the monsters into different devices like simple sound emitting objects, gun-turrets, etc so mappers won't be able to use monsters in their maps or use the project to make Co-op wads. This shouldn't be an issue as they can always use FreeDoom for that.
3. I'm changing the textures as I go to make them a little more useful for DM maps, and add a little spice, so this'll definitely be a seperate IWAD from the Freedoom one when it's complete. I'm hoping I'll also be able to make it a smaller download. I don't want to make it a PWAD because people might just get into the habit of adding it to DOOM2.wad which kind of defeats the purpose.
So let me know if you'd rather I named it something other than "FreeDM". It's not traditional DM but I know this project would have to be pretty high quality to get DOOMers to switch from playing with DOOM2. Heh then again all I have to say is "its Dwango compatible" and that might do it. Bloody Dwango.
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