captmellow
Junior Member

Posts: 219
Registered: 09-00 |
1) You seem to think that the aim of freedoom is just to replace everything in Doom with alternatives. I don't think this is the case.
If Freedoom, or even a part of it, ends up looking like a pile of crap, or has totally inappropriate graphics/sounds/music/etc ( as is the case with the POVDoom sprites), no-one is go to play it, are they?
I don't know about that . . . the aim of FreeDoom is take create an open iwad which allows people to play various source ports without the retail iwad. It serves a very utilitarian function, a means to an end if you will. You don't seem to be demonstrating an understanding of this. & as for what is what you deem to be appropriate, I happen to think the POVDoom sprites are pretty hilarious & well-done. AND they represent a TON of work already done, & IMO it would be inexpedient to not use them. But it doesn't matter if you guys decide to eschew Iikka's work & make everything from scratch, because then I will simply release my own distribution w/ POVDoom sprites, & far sooner than would otherwise be done. That's the beauty of open source, eh?
2) The POVDoom sprites weren't submitted, they were just put there as a temporary measure by fraggle himself. Are these sprites even public domain? If not, there is no way that they can be used.
Sure, go ahead... that sounds interesting and cool... It's been about seven years since I wrote that .txt anyway :) Just remember to include me in the credits ;p
Iikka
At 10:47 PM 06/25/2001 -0700, you wrote:
>Fingers, I am looking for resources to include in an
>open source iwad for the Doom community. I would like
>to include your monster sprites from POVDoom. I read
>your notice re: NOT allowing people to make a new wad
>in the POVDoom txt, but I was wondering if you would
>reconsider since Doom is now open source, & the
>community has many open source ports of the exe. An
>open source iwad would be the next step for the
>community to take.
>
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