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Fredrik


Posts: 11660
Registered: 05-00


Foo

Note that this only outlines the animation and that the individual frames are far from being completed.

Old Post 01-01-04 06:48 #
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Rellik
Knock Knock
Who's there?


Posts: 1251
Registered: 01-01


Hey that's pretty good.

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Old Post 01-01-04 07:01 #
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Enjay
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I really like it.

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Old Post 01-01-04 16:22 #
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Captain Red
Pants


Posts: 4878
Registered: 06-01


I like Scuba Steves SSG and all, but this one fits with the freedoom theme better.

Old Post 01-10-04 16:56 #
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Scuba Steve


Posts: 3740
Registered: 11-02


/me approves and votes yes on SSG proposition #24

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Old Post 01-10-04 20:54 #
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sargebaldy
not arioch


Posts: 3655
Registered: 09-02


I think scuba's was better but this one is good too and definitely fits doom a lot better. /me stamps approval

Old Post 01-10-04 21:15 #
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Fredrik


Posts: 11660
Registered: 05-00


I don't mind the look of Scuba's one bit, but I find the perspective annoying :P

Old Post 01-10-04 21:47 #
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fraggle
Super Moderator


Posts: 6000
Registered: 07-00



Fredrik said:
I don't mind the look of Scuba's one bit, but I find the perspective annoying :P
I basically agree with this.

Anyway, it looks good except for a few things. It would be nice if the hands had gloves on like the other psprites do, also the gun flash is a different colour to the single shotgun flash.

Old Post 01-12-04 02:21 #
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Scuba Steve


Posts: 3740
Registered: 11-02


I stole the perspective from Time Splitters...and the idea for the gun... plus it wasn't meant for freedoom... and... and...

/me runs off crying

Old Post 01-12-04 04:28 #
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Hyena
Unfortunately it is lethal


Posts: 795
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I like it. Just one thing; One of the frames is just a bit high if you play without the status bar.
Basically, at one point your hovering shotgun gets reloaded by your severed arm.

Old Post 01-12-04 05:22 #
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