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captmellow
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After seeing the lava ingame, I would like frame 2 copied over frame 4. 12341234 becomes 12321232. The current anim looks bad (jumpy).

Old Post Aug 29 2001 14:16 #
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fraggle
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there are five frames, though

Old Post Aug 29 2001 15:24 #
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captmellow
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hmmm. I know I submitted 5, but there are only 4 in the wad.

Old Post Aug 31 2001 07:38 #
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fraggle
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I did initially only put in 4 but I fixed it later on. All of the recent wads have 5 frames for the lava animation.

Old Post Aug 31 2001 19:19 #
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captmellow
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well, maybe copy 2 over 4&5 then

Old Post Sep 1 2001 05:28 #
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Espi
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I'd like to rather see it flow all the way with a few extra frames.

Old Post Sep 1 2001 08:05 #
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AirRaid
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Yeah. It's good, but I don't like how it jumps.

Old Post Sep 1 2001 15:55 #
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captmellow
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Espi: would extra frames work in all ports? d/k about that.

Old Post Sep 2 2001 06:00 #
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Espi
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But it already has 1 extra frame...

Old Post Sep 2 2001 16:34 #
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captmellow
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Well, we should stick w/ the stock 4 frames, then, & go w/ 12321232. It was my fault fior submitting more than 4 to begin w/, I suppose.

Old Post Sep 2 2001 18:30 #
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Espi
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I think all the ports support extra frames, as even plain doom(2).exe support it. If some wacky port don't support it, what can go wrong? all the base frames are still there.

So now we have an animation that is jumpy on ALL ports, but we could have an animation that might jumpy on perhaps one port.

Old Post Sep 3 2001 08:53 #
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fraggle
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doom2.exe supports them. I dont think we should have a problem with extra frames.

Old Post Sep 3 2001 14:41 #
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captmellow
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Well, in the interim . . .

Old Post Sep 3 2001 15:54 #
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pellevin
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as Fraggle said, there's no problem with >4 frames in vanilla Doom, but having seen the animation i think tinkering a bit with it could be just as effective as adding a few more frames.

Old Post Sep 13 2001 15:05 #
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cph
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I think all the ports support extra frames, as even plain doom(2).exe support it. [...] what can go wrong?
I think that will break PWADs containing replacement lava frames, because they'll only be replacing 4. But I could be wrong.

Old Post Sep 13 2001 19:28 #
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captmellow
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Let me reiterate my request as to how I want my contributed lava textures to be handled:

Pare it down to 4 frames, & set the sequence to 12321232.

Please honor my request. Thank you.

Old Post Sep 14 2001 17:34 #
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AirRaid
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You just can't be arsed to make anymore frames.

Old Post Sep 14 2001 21:35 #
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captmellow
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Heck, Espi is chomping at the bit to put his own lava in anyway. If this is going to turn into a battle, then just pull them. I expected this thread to have all of 2 messages in it: me asking, & then Fraggle saying "done".

Old Post Sep 15 2001 06:18 #
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Jon
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as there's no replacement policy worked out yet, mellow's lave should go in for now, and cph is right, stick to 4 frames to pwads replacing them don't have a spare frame.

Old Post Sep 15 2001 11:26 #
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