Espi
Möh.

Posts: 663
Registered: 06-00 |
I think all the ports support extra frames, as even plain doom(2).exe support it. If some wacky port don't support it, what can go wrong? all the base frames are still there.
So now we have an animation that is jumpy on ALL ports, but we could have an animation that might jumpy on perhaps one port.
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