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fraggle
Filled with the code of Doom


Posts: 7743
Registered: 07-00


Deathmaster213 has uploaded the demon boss face hes been working on for Freedoom. You guys might want to check it out, its quite impressive:

http://freedoom.despayre.org:81/art/deathmaster213/

Old Post 09-09-01 17:08 #
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fraggle
Filled with the code of Doom


Posts: 7743
Registered: 07-00


From what I understand it isnt quite finished yet (all thats needed is the hole in the top of the skull for the cube thingies to fly out of), but thanks anyway :). I'm not sure about the dithering, it looks good in a webpage but I've found that dithered color reductions look kind of "speckly" and dont look very good in game.

Old Post 09-09-01 17:40 #
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AirRaid
Graphics Zealot


Posts: 2739
Registered: 11-00


Hey, proff. Yeah, we (Deathmaster213 is my brother by the way) tried that. You used the error diffusion method of colour reduction there. It looks REALLY bad in-game. I did it by mistake on my Gstone patches, and had to re-convert them all when I realized.

Old Post 09-09-01 20:05 #
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Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


Wonderful work!!!
How do you did this? Is a 3D reder or a Photoshop collage?

Old Post 09-11-01 08:36 #
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mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


Whoa! Now that is a fine piece of work. Bloody brilliant...

Old Post 09-11-01 11:17 #
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AirRaid
Graphics Zealot


Posts: 2739
Registered: 11-00


SoK: It was all done in 2D, using PSP7. The skull was taken from a 3D anatomy program and edited quite extensively. Apart from that it was all done by hand.

Old Post 09-11-01 20:10 #
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