deep
as in Deepsea
Posts: 1064
Registered: 09-01 |
And here we are back to actual facts:
It was obvious from the git-go that everyone "want"ed to use the name FREEDOOM. Then people posted imaginary reasons without any understanding of the actual way this stuff works. Scare tactics and lack of understanding hardly make for a good "reason". Repeating same does not make it any more credible. Nor does stating opinion without any rational explanation.
These matters can be addressed outside of pure opinion - by using references and by looking at precedence. Most people don't realize that what has transpired in the past heavily influences the legal future. What is termed "common" law.
"The system of laws originated and developed in England and based on court decisions, on the doctrines implicit in those decisions, and on customs and usages rather than on codified written laws." (the U.S. inherited that tradition).
If anyone wants to factually question copyright and trademarks as I've explained do it. Please list your sources:)
On "intellectual property":
"A product of the intellect that has commercial value, including copyrighted property such as literary or artistic works, and ideational property, such as patents, appellations of origin, business methods, and industrial processes."
And yes, a VASE and the IMP are EXACTLY the same copyright issue - it has nothing to do with "movement". That's nothing new either, look at cartoons. Are there cartoon characters that are similar? Micky Mouse and Mighty Mouse? My god, they are both "meeses".
"Intellectual property" is a wishy washy term that is not so simple. Primarily it revolves around copyrights and trademarks in the context of what I've been discussing.
Just stating that "you don't care" is not a rebuttal. What background do you have? None. I've been there and done that.
Besides, using the argument you try to present, then the textures are in big trouble. Hey they are "intellectual property" just as much as the sprites (see definition) - especially mimicked action ones.
However, as I said, avoid a direct similarity - that would be asking for it and keep records of the original creation. That's the professional approach.
There are lots of potential variations that would stay very clear from the original "imp". For example, a gorilla with spikes! Use your imagination.
To argue that any game using "similar" enemies would violate some other games "intellectual blah" is just b.s. Lots of games have shared evolutionary themes of a similar nature. Hell, DUKE3D intruded quite heavily on this supposed "intellectual" argument. Incredible as it may sound, games SHARE many basic themes. If one company could have laid claim to a beasty "concept" via wishy-washy "intellectual" grounds, it would now be a sad gaming universe. Good thing that it takes more than that!
It's easy to post theoreticals, it's a damn sight harder to back it up with supporting facts.
Let keep flaming out of what can be a productive result - which is keeping the FREEDOOM name and making enemies that are more flexible than originally envisioned. (write id, that would answer it in short time).
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