NiGHTMARE
On Parole

Posts: 4853
Registered: 05-00 |
Eh? Post a pic of what?
Visplane Overflow, or VPO, is to do with the number of sub-sectors visible on screen at once... and you don't even need large amounts of detail to cause it. You can find out more about it here.
It is a problem which is gone in almost all ports, since they've either increased the limit or removed it entirely. IIRC JDoom is about the only one which hasn't, though I could be wrong.
BTW you do realize that Boom compatible maps work in PRBoom, MBF, SMMU, Eternity, ZDoom, GADoom, ZXDoom, Skulltag, ZDaemon, ZDoomGL, Risen3D, Legacy (well, mostly), etc, etc right? Pretty much the only modern ports they won't work in are EDGE (though even that has some Boom support), JDoom and Vavoom.
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