Jon
Freedoom Bloke

Posts: 1167
Registered: 09-00 |
tony said:
Yes, the one by the H. I could raise the ceiling and assign raise to higher floor on one of them then assign a lower to floor at the one at the top. But right now I'm confuse as for the function the one at the top does, don't seem to notice anything in 3drisen however the lift works fine in 3drisen. If you have any suggestions I'm open to use them.
The lift has an up switch and a down switch. The top of the lift has a switch to call the lift up if it is down - this is a possibility if you hit 'down' and run back off the lift, or in multiplayer.
Come to think of it, there should be, and isn't afaik, an equivalent switch on the down floor for calling the lift if it is up.
However this whole life malarkey is pointless. I'd just remove all three buttons, set the floor height default to the top floor, set the wall of the lift facing the down floor to be a standard doom SW lift down and set the upper-linedef joining the lift and the upper-level to be a walk-many lift down too.
Not sure why I even bothered using the boom-specific lift effects. If you don't fancy changing that stuff I'll do it myself - about time I cracked open wadauthor again and maybe I'll get on with E1M2 if I do :)
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