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Well, part of this is gonna depend on what the levels are like. Since a lot of people have already started their levels, it might be best to just have them get a near-final version of the map without monsters and weapons in place, and decide all this when we get most of the level submissions into a playable WAD. It's probably asking a bit much for the mappers to not include the full onslaught of enemies until a near-final version, but there's no doubt going to be some places that will be perfect for certain monster introductions, so I suggest waiting to see the maps before randomly laying out when and where monsters and weapons will be introduced.
If we are going to lay out guidelines of which monsters and weapons will be introduced at what time, mappers can plan their maps to introduce these monsters, which may work just as well depending on how far into the level they are. It's just that enough maps are already in progress that setting up guidelines now could cause some problems for people.
If anything, I would suggest trying to keep the more powerful enemies and weapons out of the earlier maps. Excalibur_Z gave a good suggestion in the last FreeDoom update on the main page:
If it were me, I'd have it so the first 4 or so levels you'd fight with only fist and pistol (where it counts, on Ultra-Violence). Rocket Launcher with only 2 rockets comes next in the 5th level. Level after that, shotgun makes its appearance and you start getting shotgun ammo. Level 7, Chainsaw. About level 9 or so you'd get the chaingun. Level 12 you'd start getting more rockets (very rare though) to compensate for the lower amounts of barrels around. Level 14, Berserks start popping up every so often in the following levels. Level 17, BFG, with enough payload for one shot. Level 19, backpack makes its appearance (one more BFG shot). Level 22, plasma rifle and rare cell ammo. Level 25 super shotgun and more cells. That way by level 30 you're all set.
I think that's a bit extreme, but way better than how Doom2 was set up.
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