Jon
Freedoom Bloke

Posts: 1175
Registered: 09-00 |
Macro11_1 said:
Thnx for the link, but what I meant was that I cannot, or dont have to make it resemble Map04 of DooM2?
Sorry about this.
No problem - there's no requirement for your level to resemble the original, and we definitely don't want ones that look exactly the same. (I think MAP01 is too similar for example).
I'd recommend playing the original to get an idea of difficulty, size, weapons and monsters that have appears so far, etc., then looking at the surrounding freedoom maps (in your case, whatever's available for MAP03 and MAP05) to see what kind of 'theme' they've opted for. Then use all this information as guidelines (not firm rules).
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