Jon
Freedoom Bloke

Posts: 1172
Registered: 09-00 |
samiam said:
One thing I have noticed, however, is that the wads are far from complete. For example, a lot of maps do not have difficulty levels implemented, and it is impossible to complete E1M6 in the "shareware" WAD. E1M9 also looks nice, has an exit, but doesn't have any items nor monsters.
Neither E1M6 nor E1M9 are complete - see
http://freedoom.sourceforge.net/doom1levels_list .
samiam said:
I have noticed that the copyright and license for FreeDOOM is ambigious. It is listed in the Sourceforge project page as having a "BSD License", and the submission page states "we plan to license the FreeDOOM wad in such a way that requires credit to be given to the FreeDOOM team by people who reuse work". Based on these two statements, I assume that FreeDOOM will be BSD-with-"obnoxious"-advertising-clause licensed. (See http://www.gnu.org/philosophy/bsd.html for details)
Apologies if it appears that the licence is ambiguous: Our documentation (website, etc.) are in the middle of an overhaul. This is the version of the BSD licence we use: http://freedoom.sourceforge.net/wik...Main/BSDLicense , which I hope you are happy with.
samiam said:
I don't mind the advertising clause. What I do mind, however, is an idea among the community, that may or may not be here, that it is not possible to distribute modified versions of FreeDOOM WADs.
I'm not sure where this concern comes from: That's one of the major points of the whole project!
samiam said:
The reason why this is of concern to me is that there are a number of excellent maps and other resources in the FreeDOOM wad, which would be suitable for distributing with a 100% free OS--but someone needs to touch things up. For example, adding monsters, items, and an exit to E1M6, or adding difficulty levels to other levels.
Being able to 'apt-get install doom' was one of the major reasons we started this project, and indeed, there's a freedoom package in Debian/sid these days. But yes the quality of the resource varies wildly.
Would you be interested in contributing some improvements? What is your 'background'? Most of the people who have worked on freedoom are from the doom community rather than the open source community and we are trying to bridge the two. It would be great to have some work from the latter. Working on resources is also quite a relaxing break from coding :)
I've recently been triaging the assignments people have requested and removing old ones : I recently dropped some which were over 3 years old, for example. However I did not touch 'in dev' entries (and I may not until demand for level slots makes it necessary) nor DOOM1 levels, as our focus is on completing the DOOM2 resources.
If you were interested in helping out but didn't know where to start, let us know, as I want to put together some guides from people who have put together resources on the best way to go about it.
samiam said:
Is it against the wishes of the designers of FreeDOOM for a modified version to be distributed?
Absolutely not. The aformentioned 'freedm' project was a spin-off designed for DM play, although that has disappeared. A number of projects (for doom and other games) have used our textures too.
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