Ajapted
Member

Posts: 665
Registered: 04-02 |
EDGE has supported "higher detail" sprites for quite a while, by using a scale command in DDF (so all sprites of a monster need to be the same dimensions).
The up-n-coming 1.29 release allows more colours with PNGs, which are defined in IMAGES.DDF, so you can't just replace the existing sprite lumps with png images (other ports may allow this, I haven't looked into it yet).
It would be great if Freedoom could have higher resolution and/or higher colour graphics (not just sprites, everything). In a separate package, of course. Some of the sprites I've made I should be able to create more detailed versions.
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