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Saint_of_Killers
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While colouring the zombieman (comig soon) I thought at the shadows under the sprites in Build Engine (Duke 3D, Blood, ...), so I tryed to make a "transparent" shadow under the playa sprite. I know usually the dithers does'nt work well in Doom, it's only an experiment. If the results are good, we can add the shadow under any standing object (it took me only few minutes to make all the playa).
Let me know

Old Post Oct 24 2001 15:05 #
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Lüt
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What's gonna happen when the player or enemy jumps off a ledge?

Old Post Oct 24 2001 16:24 #
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Saint_of_Killers
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Good question

Old Post Oct 24 2001 17:04 #
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boris
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Simple answer: it will look stupid :P

Old Post Oct 24 2001 17:58 #
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Saint_of_Killers
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Well.. it's only an experiment... it suffit to restore the old sprite.

Old Post Oct 24 2001 18:11 #
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AirRaid
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Yeah. Also, what happens if you're playing it in Edge with shadows on? That'd look dumber.

Old Post Oct 24 2001 18:32 #
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Jon
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not to mention, the shadow would be exactly the same sharpness and orientation no matter what light level or architecture the sprite was near... I think its not a good idea.

(going up stairs would look VERY bad)

Old Post Oct 25 2001 09:44 #
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Saint_of_Killers
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Ok, forget everything.

Please, Fraggle, don't insert the Saint_of_Killers_shadow_playa.zip in the freedoom.wad

Old Post Oct 25 2001 10:58 #
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fraggle
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Oops, I inserted it yesterday and just noticed this.

Can you reupload a copy of the old version?

Old Post Oct 27 2001 18:36 #
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AirRaid
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Heh. Thing is, the shadows are only noticeable in some frames. Still, it does look a bit silly.

Old Post Oct 27 2001 23:27 #
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Saint_of_Killers
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Done!

Old Post Oct 28 2001 14:06 #
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