Icon of Sin / Baphomet
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Shadows under the sprites
 
Author
All times are GMT. The time now is 09:08. Post New Thread    Post A Reply
Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


While colouring the zombieman (comig soon) I thought at the shadows under the sprites in Build Engine (Duke 3D, Blood, ...), so I tryed to make a "transparent" shadow under the playa sprite. I know usually the dithers does'nt work well in Doom, it's only an experiment. If the results are good, we can add the shadow under any standing object (it took me only few minutes to make all the playa).
Let me know

Old Post 10-24-01 15:05 #
Saint_of_Killers is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
Lüt
Administrator


Posts: 9170
Registered: 05-00


What's gonna happen when the player or enemy jumps off a ledge?

Old Post 10-24-01 16:24 #
Lüt is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


Good question

Old Post 10-24-01 17:04 #
Saint_of_Killers is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3629
Registered: 05-00


Simple answer: it will look stupid :P

Old Post 10-24-01 17:58 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


Well.. it's only an experiment... it suffit to restore the old sprite.

Old Post 10-24-01 18:11 #
Saint_of_Killers is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
AirRaid
Graphics Zealot


Posts: 2739
Registered: 11-00


Yeah. Also, what happens if you're playing it in Edge with shadows on? That'd look dumber.

Old Post 10-24-01 18:32 #
AirRaid is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


not to mention, the shadow would be exactly the same sharpness and orientation no matter what light level or architecture the sprite was near... I think its not a good idea.

(going up stairs would look VERY bad)

Old Post 10-25-01 09:44 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


Ok, forget everything.

Please, Fraggle, don't insert the Saint_of_Killers_shadow_playa.zip in the freedoom.wad

Old Post 10-25-01 10:58 #
Saint_of_Killers is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
fraggle
Filled with the code of Doom


Posts: 7730
Registered: 07-00


Oops, I inserted it yesterday and just noticed this.

Can you reupload a copy of the old version?

Old Post 10-27-01 18:36 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
AirRaid
Graphics Zealot


Posts: 2739
Registered: 11-00


Heh. Thing is, the shadows are only noticeable in some frames. Still, it does look a bit silly.

Old Post 10-27-01 23:27 #
AirRaid is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


Done!

Old Post 10-28-01 14:06 #
Saint_of_Killers is offline Profile || Blog || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 09:08. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Shadows under the sprites

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.