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fraggle
Filled with the code of Doom


Posts: 7464
Registered: 07-00


As I'm sure most people have noticed by now, Freedoom unfortunately seems to have grinded to a complete halt. The reason I've stopped my weekly Freedoom updates is that theres practically nothing to update about. It is going to be a great shame if FreeDoom simply stops and dies now, especially seeing as the patches percentage is at 88%.

With this in mind, I plan to try to finish off a few of the last remaining patches over the next few days in the hope of maybe getting FreeDoom going again, and I call upon others to join me. I have created a short list of the remaining textures:

------------------------------------------------

not done

wall30_[234] - marble walls (wall48_1) with gargoyle faces
wall42_[56], wall47_[45] - metal panels with gargoyle switches

not done probably because they require art

skies (rsky3)
wall50_[12], wall51_[23] - marble walls(wall48_1) with hanging bodies

assigned but still not done

rw48_2, rw48_4 (kman) - twisted mass of bodies, skull switch
rw47_[34], rw48_[13] (kman) - twisted mass of bodies
rwdmon[123456789,10] (deathmaster213) - final boss head. this is practically done and just needs a hole in the forehead
wolf[12345679] (jond) - wolfenstein textures

---------------------------------
It is of course entirely possible that I'm merely beating a dead horse here, but I can but try. We are so close, its only a small piece of work to finish off the last of the textures, and if we did it might get the momentum rolling again. Please let me know if you can help out with any of the above textures.

Old Post 10-29-01 23:02 #
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CacodemonLeader
Powerslave Fanatic


Posts: 367
Registered: 06-01


Keep it up! Freedoom is gonna kick ass!

Old Post 10-29-01 23:13 #
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Lüt
Administrator


Posts: 9170
Registered: 05-00


Fraggle`, I'm working on a city map (supposedly slotted at 13), but it's gonna take a while before I finish it. Same goes for a lot of the other people doing maps, if you want them to be of good quality. Whether or not you decide to use the map is another thing, but doing maps (at least for me) takes a big deal of concentration and planning, so I and most other people are at the point where most of the remaining stuff that needs to be done is going to take a fair amount of time to do. And I do take my time: I've never been one to rush anything just to meet a certain release date ;) I'm assuming you don't want to use the very first things that come your way as final submissions, so I guess now you have to choose between quantity or quality when it comes to the maps. The good maps will take longer to make, but if it's speed you're aiming for I'm sure any decent designer could crank out a few playable maps in a week, me included.

Old Post 10-30-01 01:41 #
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Naked Snake
HAHA I AM A FAG AND I CAN'T CHANGE THIS TITLE ANYMORE


Posts: 11313
Registered: 05-01


I will ask Ryan if he can divert some Relapse maps to FreeDOOM, I can also ask the Relapse mappers to do a few maps for FreeDOOM.

Old Post 10-30-01 02:37 #
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Linguica


Posts: 3821
Registered: 05-00


FEAR MY WALL25_1!

Old Post 10-30-01 03:09 #
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Linguica


Posts: 3821
Registered: 05-00


Not to mention

w98_1
w98_2
w99_1
w99_2
w101_1
w101_2
w102_1
w102_2
w103_1
w103_2

Old Post 10-30-01 04:55 #
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fraggle
Filled with the code of Doom


Posts: 7464
Registered: 07-00



Not to mention

w98_1
w98_2
w99_1
w99_2
w101_1
w101_2
w102_1
w102_2
w103_1
w103_2

hooray!

Old Post 10-30-01 08:54 #
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fraggle
Filled with the code of Doom


Posts: 7464
Registered: 07-00


I'm going to edit the post as I get new submissions, to keep the list up to date.

Old Post 10-30-01 09:39 #
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Hyena
Unfortunately it is lethal


Posts: 816
Registered: 05-00


Fraggle, I did rsky2 already.

Old Post 10-30-01 16:04 #
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Lazer
Member


Posts: 362
Registered: 03-01


I just sent in rsky3. I made it for Underworld, but I have no problem with Freedoom using it.

Old Post 10-30-01 22:58 #
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Espi
Möh.


Posts: 682
Registered: 06-00


I uploaded the vines and the body_1 and _2 patches, and rsky1.

Old Post 11-01-01 11:36 #
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Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


It's Halloween!!! Just uploaded Zombieman (f***ing Doom palette!!!)

Old Post 11-01-01 13:25 #
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Hyena
Unfortunately it is lethal


Posts: 816
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I asked Fraggle to assign rsky1 to me days ago and now someone else slipped one in.

Old Post 11-01-01 19:17 #
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fraggle
Filled with the code of Doom


Posts: 7464
Registered: 07-00


We're now at 92.3%, good work people. Lets keep it going and finish the textures off!

Old Post 11-01-01 20:26 #
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SpinSpyder_KaK_
Green Marine


Posts: 32
Registered: 11-01


I recently uploaded my try at remaking the wolfenstein textures. (wolf1, 2, 3, 4, 5, 6, 7, 9 (where's 8?!?! ACK!)) Also, I've submitted sounds for the boss, teleport and item respawn fogs, and a proposal for a story. I for one will NOT let FreeDOOM die. It's too good an idea, and dammit, with all the stuff done already, how could we bear to say "Alright, throw 'em away."?

(Oh, and BTW, those skag sprites are 5up3r-1337! w00h4h!)

Old Post 11-21-01 00:35 #
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Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


I'm working at the shotgun guy.... damn school!

Old Post 11-22-01 17:49 #
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boris
meow


Posts: 3624
Registered: 05-00



I'm working at the shotgun guy....


yay

Old Post 11-22-01 20:37 #
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Kaiser
Doom64 Guru


Posts: 2854
Registered: 08-00


I am getting started on the levels right now.

keep the project alive!!!

Old Post 11-25-01 20:05 #
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mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


I started working on a level - map31, is that ok with everyone, or is someone already doing that?

Old Post 11-29-01 14:14 #
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AirRaid
Graphics Zealot


Posts: 2735
Registered: 11-00


http://freedoom.despayre.org:81/levels_list

Yeah, Dsells is assigned to MAP31...

Old Post 12-01-01 02:59 #
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Saint_of_Killers
Pistol Start


Posts: 50
Registered: 09-01


Just finished Sotgun Guy!!
Coming later Heavy Weapon Dude

Old Post 12-01-01 18:14 #
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mmnpsrsoskl
Spasmolytic


Posts: 1787
Registered: 06-01


Dsells - thats me! With this map, do I have to keep with the traditional wolfenstein style (squarish type maps) or can I do whatever I want? Just wondering...

Old Post 12-03-01 13:40 #
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NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00


If no-one's been assigned map14 by the time my map22 is done, I'll take it. The original map14 is my favourite Doom 2 map, and I'd love to do a tribute, like Dennis Moeller did in Memento Mori.

Old Post 12-05-01 13:07 #
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Lüt
Administrator


Posts: 9170
Registered: 05-00



The original map14 is my favourite Doom 2 map, and I'd love to do a tribute, like Dennis Moeller did in Memento Mori.
...and like that one map in Plutonia too.

That was more of a blatant robbery though. If you could do it without actually taking architecture from the original that would be really neat. Map14 was one of my favorite Doom2 levels as well, next to Spirit World. I didn't really like it's all-brown theme but it was architecturally the most impressive.

Old Post 12-07-01 01:54 #
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