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Quasar
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Posts: 2089
Registered: 08-00


Apparently Freedoom has stopped working with Eternity at some point, as it bombs out throwing texture errors, or so I was told by rf in #zdoom. Please do testing with BOOM-based ports to verify that the texture resources are in a universally acceptable format.

Old Post 02-17-06 00:42 #
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JohnSix
Newbie


Posts: 8
Registered: 01-06


Texture1 claims the following textures to be 64 pixels wide.

GLASS1
GLASS2
GLASS1B
GLASS2B

The Patches are only 48 pixels wide.

I twiddled those bits and Enternity seemed to like it much better.

?I don't know which levels use those textures?

They probably need to be checked for alignment issues.

Old Post 02-17-06 09:18 #
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Jon
Freedoom Bloke


Posts: 1167
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It's my fault: I was aware that the textures broke prboom and derivatives but I couldn't figure out why. The textures were being used in E1M1. I dropped them from the build because I couldn't fix them by the 0.4 deadline. However I understand they got into the Doom2 build as a result of an error. I've got "freedoom 0.5 roadmap" on my list-of-things-todo: I think we'll need to do a 0.41 with the texture issue solved in the mean-time however. Thanks JohnSix for the analysis.

Old Post 02-17-06 15:39 #
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JohnSix
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Jon said:... the textures broke prboom and derivatives...

Yeah setting these to 48 seems to fix prboom as well.
glBoom never seemed to care???

Old Post 02-17-06 21:16 #
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Quasar
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Woo hoo ^_^ Glad I helped this get fixed in some small way :)

Old Post 02-18-06 19:54 #
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