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MaaMQ
Warming Up


Posts: 13
Registered: 02-05


So I was the guy supposed to finish the baron replacement, but other things appeared, and I disappeared from here :).

Jon mailed me and I got a look at the sprite again, and didn't liked what I saw at all, so I'll try to do it from scratch, here are the first drawings:

http://static.flickr.com/44/116467777_3c206852e5_o.gif

I will (hopefully) finish all the poses in monochome, publish the images and expect for someone to colorize them.

Old Post 03-22-06 20:32 #
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funduke
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Posts: 309
Registered: 02-04


Looks good.

Please continue it.

Greetings
Funduke

Old Post 03-22-06 21:57 #
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MaaMQ
Warming Up


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some update on the previous image:

http://static.flickr.com/37/117018144_8ffd2e70bb_o.gif

I don't know if this is the right place in the forum to post this.

bye

Old Post 03-24-06 03:08 #
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Vegeta
I don't "POST WAREZ, POST WAREZ!" anymore


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Very very nice, great work. I'd love to see previews sprites of yours. Also btw if you could make a diferent version with hornes could be a great way to make the baron and knight more diferent.

Old Post 03-26-06 15:09 #
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Jon
Freedoom Bloke


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MaaMQ said:
I don't know if this is the right place in the forum to post this.


This is fine: please continue to post :)

Old Post 03-28-06 11:17 #
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MaaMQ
Warming Up


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Some update just to say I'm still here :)

http://static.flickr.com/53/120564000_f0999be577_o.gif

Vegeta: for the differentiation of the two bosses we talked some time ago to use different colours. This is as the original game did. Hornes can be done too. As I will not do de colouring stuff, someone else can add the hornes too, but really I don't see the need.

Critics and comments on the WIP are welcome.

Old Post 03-31-06 04:18 #
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MaaMQ
Warming Up


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Hello.

I'm half way to end the monster. The walking poses are done (20 frames) and the death animation (7 frames) is sketched and almost done. I would like to post a gif animation but I haven't found free hosting for this format. So no pic today.

The rest are the attack poses. There are 4x8 = 32 frames if I do them asymmetric, and 4x5 = 20 frames if symmetric (as the walk poses). I'm inclined for the latest option, because is less work and my time is reduced. I will make him shoot the fireball from his mouth :). Stay tuned.

Old Post 04-05-06 06:35 #
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Jon
Freedoom Bloke


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MaaMQ said:
Hello.

I'm half way to end the monster. The walking poses are done (20 frames) and the death animation (7 frames) is sketched and almost done. I would like to post a gif animation but I haven't found free hosting for this format. So no pic today.



Mail me it and I'll upload it to freedoom.sf.net somewhere.


MaaMQ said:
The rest are the attack poses. There are 4x8 = 32 frames if I do them asymmetric, and 4x5 = 20 frames if symmetric (as the walk poses).


Have you tried sticking the frames into a PWAD and running them in a source port? If not, would you like me to do that for you to see it moving?

Old Post 04-05-06 13:24 #
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fraggle
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This is looking really good. Keep up the good work!

Old Post 04-08-06 19:39 #
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Zigmund
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MaaMQ said:
I would like to post a gif animation but I haven't found free hosting for this format.



Here's a freebie site for yah, http://files.villagephotos.com/index.asp

Old Post 04-18-06 03:47 #
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MaaMQ
Warming Up


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Hello, I've done all the images in gray and succesfully created a PWAD.

http://static.flickr.com/51/130664358_a10ff2aada_o.jpg

Note the disturbing pixels in the borders are already fixed.

I mailed Jon a while ago a preliminary version (have you received it?). Anyway, I could submit it "as is" and wait for others to colorize it, or you may wait for me to have time to do such a task.

Cheers,
Manuel

Old Post 04-18-06 08:37 #
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Jon
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MaaMQ said:
I mailed Jon a while ago a preliminary version (have you received it?).


Yes I received it: sorry for not replying sooner. I've replied to your mail. I was very impressed :)


MaaMQ said:
Anyway, I could submit it "as is" and wait for others to colorize it, or you may wait for me to have time to do such a task.


Feel free to do it if you want to: I will have a go myself once I've fixed the clipped mancubus sprites.

Old Post 04-21-06 12:58 #
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david_a


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Is a WAD containing the grey version available for download somewhere? I'd like to see it in action :)

Old Post 04-21-06 15:16 #
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Jon
Freedoom Bloke


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david_a said:
Is a WAD containing the grey version available for download somewhere? I'd like to see it in action :)


http://alcopop.org/temp/maamqq-lokito-02.zip

This contains the baron in lokito.wad plus the source stuff to build it.

Old Post 04-23-06 15:55 #
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boris
meow


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Very nice, can't wait to see it colored.

Old Post 04-23-06 17:30 #
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funduke
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Thank you MaaMQ, for making this.
It fits very good to the general freedoom design.

Greetings
Funduke

Old Post 04-24-06 02:20 #
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Csonicgo
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The humpback old Archvile let himself go.

Wow. This is awesome. At least I will see the dreaded "NOT DONE!" sprite a little less now.

Old Post 04-25-06 01:46 #
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spunit262
Newbie


Posts: 2
Registered: 06-07


I've colorized it and want to know what you think?
Baron of Hell:
http://i204.photobucket.com/albums/bb125/spunit262/FreeDoom/bossa1.gif
Hell Knight:
http://i204.photobucket.com/albums/bb125/spunit262/FreeDoom/bos2a1.gif

Old Post 06-22-07 21:27 #
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leileilol
dork stalker


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one bright shade? :/

Old Post 06-23-07 05:41 #
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spunit262
Newbie


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What's wrong with "one bright shade". It doesn't have any natural dividing line to change the color at. Though I can easily make it a bit darker.

Edit:
I've made the Hell Knight a wee bit darker, but doing the same is a bit more difficult for the baron as there aren't as many dark reds as dark browns in doom's pallet.
http://i204.photobucket.com/albums/bb125/spunit262/FreeDoom/BOS2A1C1.gif

Last edited by spunit262 on 06-23-07 at 21:11

Old Post 06-23-07 18:01 #
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cchristianPunckgzsor
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Whatever happened to that one that looked like an elephant? I thought it was cool... :/

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Old Post 06-25-07 03:43 #
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JohnnyRancid
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It's right here.
http://www.doomworld.com/vb/freedoo...-baron-of-hell/
Personally I like the elephant one better. Simply because it looks like the type of monster that would take 6 full ssg shots. This one however, looks more like 1 or 2.

Old Post 09-14-07 22:52 #
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Scuba Steve


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It has a lot of problems with the pixels on his outside getting lighter rather than darker. The pixels on the edge should get darker to blend in and not "pop" against the darker background.

Old Post 09-15-07 17:01 #
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