Doom Marine
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > fun thing to do with freedoom
 
Author
All times are GMT. The time now is 19:19. Post New Thread    Post A Reply
fraggle
Filled with the code of Doom


Posts: 7287
Registered: 07-00


I discovered something fun you can do with FreeDOOM. Most ports nowadays have TCP/IP networking built in, but this also lets you set up a loopback network game with two or more clients running on the same computer. You can set up a 2 player network game and run two clients next to each other (windowed mode), except one player is run with the freedoom wad, and one without. Turn on spy mode on one of the players and you will get the same view in both windows, except one window will display the normal doom view, and the other will be using all the replacement freedoom textures/sprites/etc.

How to do it

I used PrBoom myself because I like PrBoom, although you should be able to do it with pretty much any other port (eg zdoom).

PrBoom needs you to first run a "game server" that the other clients connect to, there is a precompiled server .exe included in the binary distributions. Run:

prboom-server -l 7

I have chosen to use level 7 here as it is an interesting level to use - you can see the replacement mancubuses and there are lots of weapons.
Once you have the server running you need to start two clients, one with the freedoom wad:

prboom -net localhost
prboom -net localhost -file freedoom.wad

Now, pick one window at random and hit f12 (this turns on spy mode). Switch to the other window and voila! You can now wander around the level and you will see the same view in both windows, only one will be freedoom-ified.

Old Post 11-03-01 23:28 #
fraggle is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Julian


Posts: 2677
Registered: 04-75


One word: l33t :)

Old Post 11-03-01 23:33 #
Julian is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
AirRaid
Graphics Zealot


Posts: 2727
Registered: 11-00


Heh. I tried that once with zdoom, but I couldn't get it to work. Bah. I'll probably try again.

Old Post 11-04-01 14:16 #
AirRaid is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3611
Registered: 05-00


Here's how it works for ZDoom:

Host:
zdoom -file freedoom.wad -host 2 -nosound +map map01 -noidle +set fullscreen 0

Client:
zdoom -file -join localhost -nosound -noidle +set fullscreen 0

Hit F12 to switch to follow mode on one of the instances of ZDoom.

-nosound is probably not necessarily needed for both host and client, but it might cause problems.
-noidle is important, else ZDoom will not keep running when not "active".
It ran quite choppy at times and was not really playable, but still good to look around.

Old Post 11-04-01 22:04 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
AirRaid
Graphics Zealot


Posts: 2727
Registered: 11-00


Thanks. :)

Old Post 11-04-01 23:52 #
AirRaid is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 19:19. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > fun thing to do with freedoom

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics