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deathz0r
Bitch fuckin' stole me chaingun!


Posts: 4049
Registered: 01-01


While screwing around in deathmatch with RTC_Marine, I noticed that a map I randomly warped to didn't have deathmatch starts. I went through all the maps and wrote down a list of maps without deathmatch starts, which includes:

map03
map12
map13
map18
map22
map31

I also discovered that map04 and map17 only have one deathmatch start, making them inadequate for deathmatch play.

I haven't tested co-op starts yet.

Old Post 09-11-06 05:30 #
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leileilol
dork stalker


Posts: 2294
Registered: 06-04


Is this FreeDM or the main project?

Old Post 09-11-06 07:41 #
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RjY
anARCHy


Posts: 336
Registered: 05-02


columns 1 and 2 identify the wad.
column 3 is the number of single player starts (type 1)
columns 4 to 6 are the number of multiplayer starts (things 2, 3 and 4 respectively)
column 7 is the number of deathmatch starts (type 11)

maps with fewer than 4 deathmatch starts:
code:
doom2.wad MAP02 1 1 1 1 0 doom2.wad MAP03 1 1 1 1 0 doom2.wad MAP04 1 1 1 1 1 doom2.wad MAP12 1 0 0 0 0 doom2.wad MAP13 2 1 1 1 0 doom2.wad MAP17 1 1 1 1 1 doom2.wad MAP18 1 0 0 0 0 doom2.wad MAP22 1 1 1 1 0 doom2.wad MAP27 1 1 1 1 1 doom2.wad MAP31 2 2 2 2 0
maps with at least one missing co-op start, excluding freedm.wad
code:
doom2.wad MAP12 1 0 0 0 0 doom2.wad MAP18 1 0 0 0 0 doom1.wad E1M6 1 0 0 0 5 doom1.wad E1M7 1 1 2 0 8
haha, spot the player 3 start that's meant to be a player 4 start :)

raw data
code:
doom2.wad MAP01 1 1 1 1 4 doom2.wad MAP02 1 1 1 1 0 doom2.wad MAP03 1 1 1 1 0 doom2.wad MAP04 1 1 1 1 1 doom2.wad MAP05 1 1 1 1 11 doom2.wad MAP06 1 1 1 1 8 doom2.wad MAP07 1 1 1 1 8 doom2.wad MAP08 1 1 1 1 8 doom2.wad MAP09 1 1 1 1 8 doom2.wad MAP10 1 1 1 1 5 doom2.wad MAP11 1 1 1 1 4 doom2.wad MAP12 1 0 0 0 0 doom2.wad MAP13 2 1 1 1 0 doom2.wad MAP14 1 1 1 1 8 doom2.wad MAP15 1 1 1 1 8 doom2.wad MAP16 1 1 1 1 6 doom2.wad MAP17 1 1 1 1 1 doom2.wad MAP18 1 0 0 0 0 doom2.wad MAP19 1 1 1 1 8 doom2.wad MAP20 2 1 1 1 10 doom2.wad MAP21 1 1 1 1 8 doom2.wad MAP22 1 1 1 1 0 doom2.wad MAP23 1 1 1 1 8 doom2.wad MAP24 1 1 1 1 8 doom2.wad MAP25 1 1 1 1 9 doom2.wad MAP26 1 1 1 1 5 doom2.wad MAP27 1 1 1 1 1 doom2.wad MAP28 1 1 1 1 8 doom2.wad MAP29 1 1 1 1 8 doom2.wad MAP30 1 1 1 1 7 doom2.wad MAP31 2 2 2 2 0 doom2.wad MAP32 1 1 1 1 6 doom1.wad E1M1 1 1 1 1 10 doom1.wad E1M2 1 1 1 1 8 doom1.wad E1M3 2 1 1 1 5 doom1.wad E1M4 1 1 1 1 7 doom1.wad E1M5 1 1 1 1 8 doom1.wad E1M6 1 0 0 0 5 doom1.wad E1M7 1 1 2 0 8 doom1.wad E1M8 1 1 1 1 6 doom1.wad E1M9 1 1 1 1 4 freedm.wad MAP01 1 0 0 0 8 freedm.wad MAP02 1 0 0 0 8 freedm.wad MAP03 1 0 0 0 8 freedm.wad MAP04 1 0 0 0 8 freedm.wad MAP05 1 0 0 0 8 freedm.wad MAP06 1 0 0 0 8 freedm.wad MAP07 1 0 0 0 8 freedm.wad MAP08 1 0 0 0 8 freedm.wad MAP09 1 0 0 0 8 freedm.wad MAP10 1 0 0 0 8 freedm.wad MAP11 1 0 0 0 8 freedm.wad MAP12 1 0 0 0 8 freedm.wad MAP13 1 0 0 0 8 freedm.wad MAP14 1 0 0 0 8 freedm.wad MAP15 1 0 0 0 8 freedm.wad MAP16 1 1 1 1 8 freedm.wad MAP17 1 1 1 1 8 freedm.wad MAP18 1 1 1 1 8 freedm.wad MAP19 1 1 1 1 8 freedm.wad MAP20 1 1 1 1 8 freedm.wad MAP21 1 1 1 1 8 freedm.wad MAP22 1 1 1 1 8 freedm.wad MAP23 1 1 1 1 8 freedm.wad MAP24 1 1 1 1 8 freedm.wad MAP25 1 1 1 1 8 freedm.wad MAP26 1 1 1 1 8 freedm.wad MAP27 1 1 1 1 8 freedm.wad MAP28 1 1 1 1 8 freedm.wad MAP29 1 1 1 1 8 freedm.wad MAP30 1 1 1 1 8 freedm.wad MAP31 1 1 1 1 8 freedm.wad MAP32 1 1 1 1 8

Old Post 09-11-06 19:45 #
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deathz0r
Bitch fuckin' stole me chaingun!


Posts: 4049
Registered: 01-01



leileilol said:
Is this FreeDM or the main project?
Main project.

Old Post 09-12-06 02:16 #
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Jon
Freedoom Bloke


Posts: 1174
Registered: 09-00


Thanks for your help with this guys.

Actually, I started writing a tool called "wadlint" to catch these sort of bugs. It was based on omgifol.

I can't find the code online but I'll upload it sometime, perhaps to the omgifol website as an example of how to use it.

In the mean-time such manual checks are very useful. I'll get these fixed.

Old Post 09-12-06 11:51 #
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