Jon
Freedoom Bloke

Posts: 1176
Registered: 09-00 |
protojo said:
ok, i won't critisize it anymore. another question though. are the sprites not aloud to be the same, or similar to the doom ones because they are quite different?
We cannot infringe on IDs trademarks, so we can't make things which are obviously an ID imp, etc.: however, the behaviour of the monsters (hit points, attack type, speed, number of frames in walk animation, etc.) is all dictated by the engine rather than the IWAD, so we're restricted by that.
Legalities aside, we would like to create something which stands on it's own feet, and isn't just a doom implementation.
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