JohnnyRancid
Member

Posts: 595
Registered: 08-07 |
well ive played a few wads that had shootable switches that were easy to tell that they had to be shot. sometimes youd have to press a switch that opens up a tiny door that makes a switch visible and is in an obviously unaccessable area such as being really high up on a wall and stairs on the other side of the room, or being on an island with a deep gap or river in between. The shootable switch was also the most obviously noticed object, with no overdone detail. Ive also played a few maps where you were locked in a cage in a small room with a lone switch on the wall. Took no more than a few seconds to realize that was a shoot switch.
I'm not entirely sure how you could incorporate that into the map, but the bars around it gave the impression that theres another switch that opens the gate. the switch looked like it could easily had been reached. maybe you should put some more distance between the switch and what the player can reach. If you think about it, almost every switch you see is not that far away, and looks easy to reach. If you make it so it looks like theres no way you can get to a switch, you can get the impression that it has to be shot. Map18 The Courtyard's starting room was a pain in the ass because of this.
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