JohnnyRancid
Member

Posts: 359
Registered: 08-07 |
Okay everyone pay attention because my opinion ALWAYS MATTERS. haha.
Whatever. I just think these things might want to be considered. I'm gonna do my best to help this thing out a bit. But these are my thoughts about this IWAD.
MAPS
The maps are sick. I love em. Their kinda plain but if they were overdetailed they wouldnt look like an IWAD. The maps are actually really cleverly designed. What I didnt like were the first few maps. Map01 was okay, but since i thought it was a playoff of doom 2, i played it carelessly assuming it would be as easy. I ended the first map with 35% health the first time. But big deal right? there will be health in the next map. WRONG. Map02 has got shotgun guys every other room. No body armor in sight. All you get is the occasional stimpack or health bonuses every other room. The map was a little two much of a quest too, the map was hard to figure out at first, and it was a total keyhunt. Map03 was even worse, with the shotgun guys that can shoot you from windows, and that huge teleport ambush of imps demons and shotgun guys after hitting that switch was near impossible. And there were waaaay too many revenants for the third level, as well as the early introduction to the archvile. Far too difficult for Map03. The rest of the maps were okay. The nukage in the waste tunnels was a drag. The crusher seemed a tad underdetailed in some areas. Cant complain much about the rest of the maps.
SOUNDS
Some sounds are missing obviously, I'll try and get some sounds for the monsters. The pistol sound was really nice, it makes me wanna use the chaingun and pistol more. The shotgun sound sounds kinda weak, especially the cocking sound. The weapon pickup sounds a little weak too. I'll come up with something for that.
SPRITES
Too be honest, many sprites dont really reflect much about the kinda health it gets. For example, the snake imps dont really look much like the strength of regular imps. They look more reminiscent to the strength of archviles because their so buff and tall. The imps should be resized to be the size of zombies. The wormy thing for the demon is small and puny, it looks like it could be disposed of in a single shotgun shot. It should look more like a short but buff monster. The zombies animations are reeeally good, the way they walk really looks like zombies, better than doom 1 and 2 even. Chaingun guy needs a bit of work though. I can contribute for this stuff. Weapons and decorations look okay. I definitely wanna submit some better looking fireballs though.
MUSIC
Good. Sounds like the original ones but tweaked alot. I like.
I cant fix the maps because their not mine, but I can help make sprites. So I'll do what i can.
|