MikeRS
Junior Member
Posts: 216
Registered: 06-05 |
Onslaught Six said:
1) So it's illegal to actually utilize free MP3s?
Depending on the country and status of its patents, yes.
2) Meh. Boom is old and outdated anyway.
Boom is a good port to aim for, as many popular ports have partial or full Boom compatibility.
3) What, Vanilla Doom? Sure, it doesn't, but who's looking to play this on Vanilla Doom anyway? Remember, FreeDoom's entire purpose is to make something 'free'--and aren't source ports like ZDoom completely free, as opposed to Vanilla Doom?
Vanilla is the best target for WADs, pretty much every source port works with vanilla-compatible WADs; and plenty of people enjoy playing with Chocolate Doom if they can't easily run Vanilla Doom. Also, ZDoom is illegal for mixing Doom and Heretic and Hexen code all in one ("Who cares?" is a different matter entirely that I won't go into).
3) What's PRBoom?
Primarily a port of Boom to modern operating systems, with some new features and compatibility levels of its own. "DOOM the way it was meant to be... on Windows, Linux, Mac OS, and Nintendo DS too" :P
4) So? MIDI files for music are horribly outdated and lack in actual sound. They're 'vastly' limited, especially if you're going to be doing some industrial-style experiments to music (mechanical whirrs, screaming, random noises through creepy ambient tracks), which MIDI can't even begin to simulate.
but by using MP3 or Ogg Vorbis you're inheritly limiting what ports can play the IWAD; PrBoom supports neither format afaik
5) At 128kb/s and around three minutes apiece (also designed specifically to loop) each song is only, at most, five megs. An entire episode's length of tracks is only 45 megs. All three original episodes (or roughly 30 levels ala Doom 2) is only 140 megs, without compression, and that's if all 28 songs are unique files (which, if going by Doom/Doom 2's order, they aren't.) So we're looking at maybe 100 megs altogether, zipped--and that's 'if' I don't just upload the tracks individually and allow people to pick and choose. Besiding that, 'hopefully' it would always be offered as an independant download from the base FreeDoom.
Maybe for games like Quake 2 or Quake 3, user-made resources are acceptable to be in the multi-hundreds of megabytes range, but Doom has different expectations :P
6) I'm 95% sure that the samples Fruity Loops comes with off the bat are open source and can be used freely.
Probably not.
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