chungy
Doomworld is so about bullshit excuses

Posts: 1326
Registered: 06-05 |
I had the thought a couple days ago to make average-ish demos for Freedoom, just to include in the IWAD. I'm not sure what should be expect, or what maps to play. The demos in doom.wad/doom2.wad themselves seemed to be played with an average player, but not too bright in some cases (more as if they didn't know the levels before playing them...). Would this be kind of what Freedoom should include? You don't really want someone to blast through a level all the way to the end compet-n style, because then you could set the impression to the play that they might not be "good enough" for the game if they can't match the quality of the demos.
Anyhow, on the demo format itself, it should probably be recorded with Boom 2.02 compatibility (prboom -complevel 9), or better yet, Boom 2.02 itself. Since Freedoom requires a Boom-compatible port itself, I don't think that this is unreasonable.
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