Shaikoten
Junior Member

Posts: 221
Registered: 05-04 |
Sorry for the bump, but I just noticed this. Being a freedoom fan, and having run a great deal of 32in24 style projects (seeing how I "invented" 32in24 and all) perhaps I can provide some advice as to how to adapt the concept of 32in24 to Freedoom map production. If someone could make a list of "needs" and "wants" regarding FreeDM maps, I can try to determine the most reasonable course of action, given what works and doesn't work, in my experience.
From what I've found, the 32in24 approach doesn't work excessively well with single player maps, but this is a problem I'm working on solving. Just let me know what needs to be done, and I'll see how I can give a hand, perhaps we can get the usual crew behind contributing.
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