leileilol
dork stalker

Posts: 2096
Registered: 06-04 |
Jon said:
Hi, please feel free - note that you must distribute a copy of the freedoom license with the content (and it would be a good idea to write down somewhere which resources it covers).
Freedoom textures could wind up in a wad file called FREEDOOM.WAD and a txt file with the modified BSD license with it. However since q1bsp doesn't support external textures, it can only be used by compiling the textures into the BSP (map) file.
Jon said:
Is OpenQuartz properly dead? I was looking at packaging it for debian. Also I might like to submit some resources :) Do you have a webpage for OQplus?
There hasn't been much outside contributions to OpenQuartz for over 6 years. Much as in nothing. Perhaps their wacky and very VERY strict 'creative control' discouraged contributions. No one wanted to contribute in hundreds of ASC files for model frames and be forced to use their free_tex.wad (which don't have very good textures imo). They also haven't done anything about their non-Free resources such as quake2 sounds.
I don't have a webpage for it but there is an SVN (which is the same one shared with Dave3D). Pipelines for saving in the PAK, MDL and WAD format suck though and require non-Free programs at the moment :(
MDL: Blender, exporting to MD3, to convert to MDL with Quick3D which is non-Free Windows only nagware, and then opening it up in a commercial version of qME 3.0 (shareware version only saves up to 20 frames) to re-save the MDL to correct the botched normals Quick3D saves. This is unacceptable and a Blender MDL script that is fully properly working does not exist. Preferred method: Exporting to MDL directly from Blender.
WAD: Pulling in textures with Wally (non-Free Win32 software) to make a WAD2 file for textures via drag and drop operation. Preferred method: Command line WAD creation, taking an entire folder of PNG then creating a WAD2 out of it, complete with mipmaps.
PAK: InfoZipping up a folder then opening it up with PakExplorer (non-Free Win32 software), then saving a Quake pak from there. Preferred method: command line pak creation.
Last edited by leileilol on 04-03-08 at 22:22
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