samiam
Mini-Member
Posts: 91
Registered: 04-05 |
I apologize for accusing you of flaming. Here on the internet it's hard to see facial expressions and understand the tone people speak to me in. I'm very cynical; on forums like this, there's a lot of people who are very cynical and edgy. I apologize for being cynical myself.
I don't believe you suck at making levels. I think you could make good levels if you set your mind to it. I'm no expert at it, but I did play around with Doom Builder modifying some OBLIGE-generated levels.
My experience is that making levels by hand is t-e-d-i-o-u-s. I think a lot of people don't realize how hard it is, say they'll make ten levels for FreeDoom, then realize how much work it is and decide it's more fun to flirt with pretty girls on MySpace or what not (something I much prefer doing than making FreeDoom levels).
What I have done is make a lot of improvments to Oblige called ObHack, which is ObLige with a number of bugs fixed and some more features. It's not perfect, but it does make Oblige a bit more fun.
I actually prefer computer generated levels because, to be honest, I suck balls at playing Doom (I don't even have a mouse, so I have to play using the keyboard!) and most human-made levels are made by people who have been playing Doom every day since 1993 and are impossible for me to play and enjoy since I almost immediately get killed by all of the monsters.
I know that a lot of people here don't consider computer-generated levels real levels. This is why I added the "WTF" icon, and why I added a smiley in the subject line, so people would know I was not being entirely serious. No, I don't think I finished all of the levels, but I do think I have a FreeDoom wad that I can enjoy playing myself. Who knows, maybe it will inspire someone to say "You know, I really ought to work on that FreeDoom level I promised to make!" :)
Anyway, I would work on levels myself, but I have a job, and not as much time to work on levels as I would like.
Anyway, thanks for the feedback and keep in touch.
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