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Captain Toenail
Member


Posts: 436
Registered: 05-08


Hi, I've shown an interest in FreeDoom for the last few months (I'm a Skulltag/ZDoom mapper and modder), I really want to get involved and help you. I noticed that the existing Cacodemon projectile sprites were sort of blocky and ugly, so I've created new ones from scratch. I tried following the instructions and uploading to the specified site but it won't load up or work for me, so I've posted a link here:

http://www.zshare.net/download/12546181a276d85f/

I hope you find them useful, alternatively I'm sure they could be used as the Imp's fireballs instead if you want.

Old Post 05-25-08 10:43 #
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Catoptromancy
Forum Regular


Posts: 713
Registered: 08-06


bash-3.1$ unzip cpttoenail_cacodemonprojectile.zip
Archive: cpttoenail_cacodemonprojectile.zip
End-of-central-directory signature not found. Either this file is not
a zipfile, or it constitutes one disk of a multi-part archive. In the
latter case the central directory and zipfile comment will be found on
the last disk(s) of this archive.
unzip: cannot find zipfile directory in one of cpttoenail_cacodemonprojectile.zip or
cpttoenail_cacodemonprojectile.zip.zip, and cannot find cpttoenail_cacodemonprojectile.zip.ZIP, period.
bash-3.1$ file cpttoenail_cacodemonprojectile.zip
cpttoenail_cacodemonprojectile.zip: ASCII C++ program text


Apparently this is a text file, reupload.

Old Post 12-11-08 14:07 #
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Jon
Freedoom Bloke


Posts: 1323
Registered: 09-00


You probably forgot to set the transfer mode to "binary". This means the most-significant bit in each byte was unfortunately lost.

Old Post 12-24-08 12:06 #
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