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Stephen312
Warming Up


Posts: 15
Registered: 06-08


I found a few bugs in MAP02:

1. In the barrel room, I found a HOM:
http://img45.imageshack.us/img45/551/screenshotdoom200806221cd7.png

2. In one of the other rooms, I found a two faced switch:
http://img508.imageshack.us/img508/9726/screenshotdoom200806221ox2.png

Last edited by Stephen312 on 06-23-08 at 06:08

Old Post 06-23-08 02:44 #
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hawkwind
Forum Regular


Posts: 770
Registered: 04-04


Regarding pic1 there is no fault in the map itself. I suspect it is port related. Which port are you using ?

Pic 2 is not a bug per-se. The texture used is sw1strtn, which is 64 units in width, but the author put it on a line 128 units in length, hence seeing the texture twice. Granted, it would have looked better on a line with a length of 64.

Old Post 06-23-08 08:11 #
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fraggle
Super Moderator


Posts: 5904
Registered: 07-00


Yeah, that's my level. It's not finished yet - the part with the double switch is supposed to lead to a whole new area but it isn't done yet, so I put the switch in as a stopgap measure so you can at least complete the level.

I haven't noticed any HOM before, though. Are you using hardware or software rendering?

Old Post 06-23-08 12:07 #
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GreyGhost
a ghost... only grey


Posts: 5188
Registered: 01-08


That looks like the HOM I saw using ZDoom. GZDoom also produced a HOM using the slime floor from the upper level.

Old Post 06-23-08 12:55 #
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Stephen312
Warming Up


Posts: 15
Registered: 06-08


I'm using software rendering in ZDoom.

Old Post 06-23-08 14:22 #
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