hawkwind
Forum Regular

Posts: 770
Registered: 04-04 |
Regarding pic1 there is no fault in the map itself. I suspect it is port related. Which port are you using ?
Pic 2 is not a bug per-se. The texture used is sw1strtn, which is 64 units in width, but the author put it on a line 128 units in length, hence seeing the texture twice. Granted, it would have looked better on a line with a length of 64.
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