WildWeasel
Resident Castlevania Super-Fanboy

Posts: 2574
Registered: 07-03 |
http://www.sendspace.com/file/28feo3
Included in this package are six new Creative-Commons-friendly sounds for Freedoom. I spend the better part of this afternoon tweaking and preparing them for submission. All of these come from the Freesound project and are pretty heavily modified from their sources.
DSPISTOL - a recording of a Desert Eagle in an open range, mixed with the existing DSPISTOL sound at 75% volume. Tested with the pistol so far, didn't test it on the chaingun (though I'm sure it'll work fine).
DSPODTH* - New zombie death sounds. Surprisingly, people have actually recorded zombie sounds for Freesound, and it didn't take much more than a little trimming and time-compression to get them to fit as death sounds. I'm worried they might be a bit quiet, though.
DSSHOTGN - A coach gun firing, combined with a massively hacked up sound of a shotgun cocking (I slowed that down considerably, then trimmed away the silent bits). Packs a better punch than the previous shotgun.
DSWPNUP - A different shotgun sound that I messed with to make it better fit the weapon pickups. This could also be used to replace DSSGCOCK for the intermissions.
I'll keep at it here - I notice the player has no sounds aside from my horrible DSOOF/NOWAY, so I'll see about collecting/recording some better ones for the project.
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