myk

Posts: 14805
Registered: 04-02 |
NiGHTMARE said:
The idea Boom compatibility scares aware vanilla mappers is rather silly - as already stated, any potential mappers wouldn't HAVE to use Boom features;
By scaring I particularly meant saying something like "few people will map for vanilla, it will fail!" I mean, I know some guys don't like mapping for vanilla and those won't likely submit in that case, but like I noted above and others said, the community is damn good at delivering maps, so we'll manage to complete the IWAD in that sense well before other resources are done, regardless of engine specs.
But to a point it also applies, in a related manner, even in the sense of scaring away potential mappers, not because they can't use their favorite specs, personally, but because when they notice the project is less universal, they may consider it less worthwhile. This neutralizes or diminishes the net loss of mappers due to a lack of advanced features. Some people step out for one reason, some step in for the other.
So, even if we assume Boom would bring more designers, we're weighing or choosing between "some more mappers might show up" and "it will work with any Doom engine whatsoever." For many, more private or independent projects, using Boom is fine and dandy, but for something aimed to be free and for everybody, full vanilla compatibility only makes the free game more usable and portable to any system. See what I mean?
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