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Catoptromancy
Forum Regular


Posts: 990
Registered: 08-06


You can now play all TNT pwads with latest daily build.

I have made some decent replacements. But there are also many labelled as placeholders. We will need more patch submissions to replace the placeholders.

Adding tnt pwad support is not just for compatability. It is mainly for the massive leverage mappers will have to use custom textures in their maps. This is where Freedoom can really stand out. There are many 4-5 frame animated textures of all sizes. Mappers can make their own custom animations specifically fit to their map.

Example for mappers:
If someone is making a Freedoom map and wants a certain texture for a wall that is not in the wad, they can just browse through and replace a placeholder texture and create their own custom texture or modify a current texture.

The textures just need to be the same size dimensions as the one it will replace from tnt. There are many sizes to choose from, and most of what I submit can be considered a placeholder and may be replaced if used for a specific purpose in map or is a better quality.

Last edited by Catoptromancy on 06-29-09 at 08:15

Old Post 01-04-09 05:07 #
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andrewj
Senior Member


Posts: 1638
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Don't forget the crates! The number of new crate textures in the TNT Eviluation iwad is mind boggling.

Old Post 01-04-09 09:14 #
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chungy
Senior Member


Posts: 1893
Registered: 06-05


... in b4 crate-hate

Seriously, you did excellent work in support Plutonia. The fact that much of existing Freedoom textures were reused was good too, gives some more consistency to the IWAD. It'll be even better when Evilution support is done. Here's to having full Final Doom compatibility!

Old Post 01-04-09 11:32 #
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t.v.
Junior Member


Posts: 237
Registered: 10-06


While working on Plutonia 2 I made replacement textures for several Evilution textures (including crates :-)). (Originally Pl2 was to use ripped textures but later we decided to make it as legal as possible.)

The textures I made look/ feel similar to the originals. Some were based of Doom(2) but the following were from scratch:
BLOD64A, BLOD64B, CEILVINE, CLWDS3, CRLWDL6, CRLWDL6B, CRLWDL6D, CRLWDS6, CRLWDT3, CRWD6B, CRWDL6D, CRWDS6, CRWDT3, CRWDVS3, DOBWIRE, DOGRMSC, DOPUNK4, DORED, PIVY3, GRNLIT1, REDLITE1 and YELLITE1

You can find them in the pl2.wad.
Please feel free to use them for Freedoom.

Old Post 01-31-09 15:25 #
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Catoptromancy
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Moving ahead on tnt support. First post heavily rewritten and topic bump.

Old Post 06-26-09 20:06 #
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andrewj
Senior Member


Posts: 1638
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Catoptromancy said:
First post heavily rewritten

I've read it a few times now, and still can't understand it.

Are you asking whether some new stuff should be added, or telling us that is has been added?

Old Post 06-27-09 03:45 #
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Catoptromancy
Forum Regular


Posts: 990
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I rewrote it again, hopefully more specific

TNT pwads can now be played without errors or warnings.

But we still need many patches, many more than shown here.

This crate needs some blood on it.
This wall needs a big mural.
Some ceiling trim.
Also fences.

Last edited by Catoptromancy on 06-29-09 at 08:17

Old Post 06-27-09 04:09 #
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Catoptromancy
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Old Post 06-29-09 08:15 #
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andrewj
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Cheers, understandable now, and it's great that TNT is supported.

I've been looking through wikimedia for a suitable BIGMURAL. But I'm not sure if the "public domain" assertions can be trusted. For example the following image might work well, but it was taken out of a book published in 1998:
http://commons.wikimedia.org/wiki/F...f_Usheret01.jpg

Old Post 06-29-09 10:22 #
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boris
meow


Posts: 3630
Registered: 05-00



andrewj said:
Cheers, understandable now, and it's great that TNT is supported.

I've been looking through wikimedia for a suitable BIGMURAL. But I'm not sure if the "public domain" assertions can be trusted. For example the following image might work well, but it was taken out of a book published in 1998:
http://commons.wikimedia.org/wiki/F...f_Usheret01.jpg


It's problematic. It seems to be ok under US copyright(http://en.wikipedia.org/wiki/Wikipe...y#Public_domain last paragraph) and also for example in Germany (http://de.wikipedia.org/wiki/Wikipe...80.93_2-D-Regel). The english article states that it's different in the UK, and probably other countries, too.
I guess the best way to to go to egypt and take the photo on your own :P

Old Post 06-29-09 17:13 #
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GhostlyDeath
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boris said:

It's problematic. It seems to be ok under US copyright(http://en.wikipedia.org/wiki/Wikipe...y#Public_domain last paragraph) and also for example in Germany (http://de.wikipedia.org/wiki/Wikipe...80.93_2-D-Regel). The english article states that it's different in the UK, and probably other countries, too.
I guess the best way to to go to egypt and take the photo on your own :P



Then they will find hieroglyphics saying "Egyptian Copyrights last 5000 years."

Old Post 06-29-09 21:27 #
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andrewj
Senior Member


Posts: 1638
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GhostlyDeath said:
Then they will find hieroglyphics saying "Egyptian Copyrights last 5000 years."

Heh, or a death curse if you ever reproduce the work.

I will take another look later, there's gotta be at least one safe-to-use pic in there somewhere....

Old Post 06-30-09 05:01 #
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Jon
Freedoom Bloke


Posts: 1351
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Interesting timing raising that copyright concern. http://www.bjp-online.com/public/sh...tml?page=865802 details the differences between US and UK law here:



The copying of original works for commercial use requires skill and expertise and has a financial cost to the producer. The 1988 CDPA recognises this.

Old Post 07-17-09 13:47 #
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andrewj
Senior Member


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This part of the article made me LOL:

It is one of the Gallery's primary purposes to make as much of the Collection available as possible for the public to view.
and hence they must remove "their" images from Wikipedia? O_o

Old Post 07-17-09 14:45 #
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myk
volveré y seré millones


Posts: 15226
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That's not surprising. View on their site, but not use (place) on other sites. Even some WADs do that, like the one with Eternal resources that says one should link to the resource WAD on the archive instead of putting it in the ZIP of one's project that requires it.

If they can argue that somehow they put work on the public domain photos (when they are public domain), that extra work can be considered copyright of theirs. It looks pretty flimsy, British law notwithstanding, because they're just copies. And, heh, I recently made a post saying I didn't like common law copyright that much, and this case seems to show how commercially oriented it can get.

Old Post 07-17-09 15:20 #
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