wesleyjohnson
Junior Member
Posts: 133
Registered: 04-09 |
If you allow a difference between collision sprite size and displayed sprite size, then you invite port programmers to "fix" your mistake by resizing the displayed sprite to match the collision sprite size when a mismatch is detected. We do not want to be having to do this, and would prefer that the displayed sprite size match what the declared collision sprite size, in every case.
1. Collisions with door, crusher etc. heads cut off.
2. Shooting the monster in the head is pointless if it is just going to go through. If the displayed sprite is larger than the collision size then shots to some of the displayed body parts are not going to be detected as hits.
Last edited by wesleyjohnson on 06-16-09 at 19:21
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