Doom monster
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Maps 10, 13, 18 and 25 + textures
 
Author
All times are GMT. The time now is 16:09. Post New Thread    Post A Reply
hawkwind
Forum Regular


Posts: 770
Registered: 04-04


I had done fixes for these maps nearly a year ago and which are still in incoming. I decided to rerelease them to incoming today (589Kb) All my previous fixes can be deleted.

They are on the bugs page HERE but as four files.

For them all in one go ...

HERE

Map 18 - not included - has not got the easy flag for the teleport destination for sectors 95 to 98. As such the monsters at sector 9 that are flagged easy cannot teleport. Another solution would be to remove the easy flag from the monsters at sector 9.

Last edited by hawkwind on 01-12-09 at 02:20

Old Post 01-12-09 02:12 #
hawkwind is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Catoptromancy
Forum Regular


Posts: 713
Registered: 08-06


Map10 was already fixed, but I did delete the large unfinished parts of map and added a few small sections.

The ammo is very unbalanced on this new/old version. 120 bullets to fight a couple mancs, revs, barons and an archvile. There are 2 boxes of shells, but the sg comes much later.

Most of my version is identical to yours. I was thinking of copy and pasting my monster placement and items onto your map. Its still overly hard for a map10, but not insane. I have mostly tested my version of the map on all skills.

Old Post 01-12-09 06:29 #
Catoptromancy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
hawkwind
Forum Regular


Posts: 770
Registered: 04-04



Catoptromancy said:
The ammo is very unbalanced on this new/old version.



From a pistol start, yes , I agree with you. I don't recall changing any monster/item placements from the original.




Catoptromancy said:
I was thinking of copy and pasting my monster placement and items onto your map.


Go for it ! :)

Last edited by hawkwind on 01-13-09 at 02:36

Old Post 01-13-09 02:26 #
hawkwind is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 16:09. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Maps 10, 13, 18 and 25 + textures

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory