chungy
Doomworld is so about bullshit excuses

Posts: 1321
Registered: 06-05 |
wesleyjohnson said:
I got the impression that ZDoom tries to maintain "exactly as original Doom" principals.
Before the inevitable flamewar over ZDoom starts, you should be aware that many forums users here are against ZDoom precisely because it is very different from original Doom. If you were after original Doom, you'd go with Chocolate Doom or at most PrBoom. :P
It is helpful to know that FreeDoom is using Boom and nothing more.
So it is not tied to being a ZDoom only wad ?
No, it's only targetted at Boom and compatibles. It should also be worth noting that ZDoom is not fully Boom compatible (and even if it were, the authors would make no attempt to have a "compatibility" mode to strip out newer features at runtime, it would be difficult to test a level's compatibility with the Freedoom guidelines).
If there are many wads using zombies then probably Legacy will have
to have code to deal with it, like everything else. What I wonder about is what standard do zombies come from ? Are zombies in Boom.
I also ask, is it a technique that FreeDoom allows as part of its standards. Is it really Boom with zombies, and what else ?
You mean voodoo deals? It was a 'feature' (actually a bug heavily exploited by custom WADs) of the original Doom engine and most source ports preserve it. Doom Legacy opted to not preserve this feature, and it broke many prior PWADs.
As for the jumping, well if ZDoom allows jumping, and FreeDoom advocates using ZDoom, then don't you have to deal with the problem in designing levels? It does not require much testing. If a level designer does not want to have the player jump up and grab something then put it up high enough that it is clearly out of reach. It does not break a level if some players find a shorter way to solve levels. I only ask this so as to get some idea of what the ground rules for level design are, not because it affects play that much.
The problem with designing levels with anti-jumping via platform heights is due to a simple fact that there has never been a standard "jumping height" in Doom (the original game didn't have it at all), so it's kind of hard to obstruct such a move without making the levels look grossly tall. Plutonia 2 worked around this with a ZDoom-specific setting to disable jumping, but I'm not sure this would be the best move to be honest.
Also about advocating ZDoom, I see how it certainly seemed that way, although the page was supposed to discourage it. As soon as Savannah spreads my new public key around their servers, I'll remove the bit with non-free (and Boom incompatible) engines. After that, only the first four ports will be listed (the two derived from Boom, the last one is a fork of Doomsday specifically designed to add Boom features...). It makes the page seem a bit small, but hey, it'll avoid confusion such as this :-)
One of my ideas it to introduce climbing. How to limit it is the question. I would have a control on the Legacy options that has, "no climbing", "climb if waist height", "climb if shoulder height", "climb if head height". I do not think this would ruin any game play, but just open up more ways to play existing wads. This is where my interest lies, improving the game !
Sounds good to me, although unfortunately as far as Freedoom is concerned, the Boom target is sticking so no levels that depend on that feature would be in this IWAD. You are, of course, free to make your engine and release PWADs designed for it!
As for the door delay. I have played Legacy with Doom1, DoomI, Heretic, and other wads that I have got my hands on. The door delays are quite reasonable in all those wads. Most of the door delays in FreeDoom are reasonable. But there are a two or three doors that are too fast for the difficult path to reach them, so bad that another post on this forum reads "it took about 300 tries". That is not fun, just tedious. I have written code in Legacy to make the game playable and restore the fun level. But I would hope to provoke you to set a standard that makes this wad playable by a wider group of people.
Need more info. What level(s) and does it, as I asked before, happen in (Pr)Boom? Testing Legacy with the commercial IWADs does absolutely nothing to answer my question, sorry.
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