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hawkwind
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Posts: 477
Registered: 04-04


This map is quite good I enjoyed it.

There are a mumber of issues/bugs however ...

1. Player can be trapped at sectors 88 and 1014 if the player stays here too long ( door closes shut with no way to reopen )

2. Sector 181 has no goodies for easy skill players. Easy skill should get the most goodies.

3. Wrong lower front side texture on lines 460/437 - should be NUKE24.

4. Maybe not a bug but player can get trapped at sector 30 and dies.

5. Many doortracks not lower unpegged. The ones I noticed are ... 3671/3654, 1971/1973, 1969/1968, 1135/1133, 3011/3013, 3576/3582, 7251/7249, 7180/7182, 5839/5837, 723/721 and 3673/3674.

6. Floor of sector 246 would look better with FLOOR5_3 IMO.

7. Wrong texture on line 1460 and lines 1460, 1466, 1450, 1459 etc. etc. need aligning.

8. Floor of sector 358 would look better with CEIL3_5 IMO.

9. Lines 3768/3817 need alignment.

10. Floor of sector 576 would look better with FLOOR0_3 and maybe a different ceiling as well IMO.

11. Wrong texture on line 5015. Should be STONE2.

12. Wrong alignment for lines 4551, 4755 and 4556. They needed to be lower and upper unpegged.

13. Wrong back side upper texture for line 5011 - should be STONE2.

14. Lines 5882/5880, 712/715 need alignment.

15. Line 7181 was upper unpegged. This meant that the door texture did not scroll on opening.

16. Look at the ceiling where lines 381 to 419 are ( straight line ), and notice slight misalignments and NUKE24 can be deleted from lines 411 and 419.

... Again, great job ... :)

Old Post 05-27-09 03:30 #
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Z0k
Warming Up


Posts: 15
Registered: 05-09


1 fixed
2 fixed
3 fixed
4 yeah its a trap if the player want the chaingun thinking there its a exit, but i fixed that problem hidding a teleport near where the chaingunners go out.
5 fixed
6 forgot change fixed
7 fixed
8 again forgot change it, fixed
9 i dont see desalignment here, unless you refer to the silver metallic texture
10 fixed
11 already its stone2
12 already they are
13 intended to be slad that line.
14 fixed
15 fixed

map 15 with all issues fixed and ready to download again, thanks for check that minor issues i forgot before to show the wad ^^

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Last edited by Z0k on 05-27-09 at 04:45

Old Post 05-27-09 03:42 #
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hawkwind
Member


Posts: 477
Registered: 04-04


point 9 ... I seem to have stuffed up somewhere there. Sorry about that one.

point 11 ... I noticed it is now.

point 12 ... Line numbers have changed. Please check line numbers 4549, 4753 and 4554 for missing upper and lower textures.

point 13 ... Best kept at STONE2. Looks better.

I noticed point 16 has also been fixed ... :)

And here is a late inclusion ...

17. Sectors 64 and 65 should have had CEIL5_2 for the floor.

Also, using the latest map, lines 3582 and 3576 need to be lower unpegged AND lines 1090/1091 scroll when floor sector lowers. I'm not sure why ?

Last edited by hawkwind on 05-27-09 at 08:22

Old Post 05-27-09 07:11 #
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Z0k
Warming Up


Posts: 15
Registered: 05-09



hawkwind said:


17. Sectors 64 and 65 should have had CEIL5_2 for the floor.

Also, using the latest map, lines 3582 and 3576 need to be lower unpegged AND lines 1090/1091 scroll when floor sector lowers. I'm not sure why ?




17 fixed.

"3582" and "3576" maybe you refer to the lines "3574 and 3580" with a size of 24 units what have support3 texture where the trap door close, fixed then with lower uppeged :3

"1090/1091" i think you refer to the textures of doortrak where the floor lowers and reveal the medkits ammo and armor, well scroll down because the lower uppeged property of the line. i remove that property and now map its all fixed and ready for download. and hey hawkwind i bet you cant find issues in my next map ;)

Last edited by Z0k on 05-31-09 at 18:03

Old Post 05-27-09 19:54 #
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