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Catoptromancy
Senior Member


Posts: 1189
Registered: 08-06


Freedoom is now looking to fill the placeholders as a priority. Any sprite is up for replacement if a better one is made.

Needed Sprites Left:

Commander Keen has no frames.
Pain Elemental is currently a placeholder.
Archvile is currently a placeholder.
Hell Knight is currently a placeholder.

Last edited by Catoptromancy on Feb 27 2011 at 23:25

Old Post Jul 3 2009 05:01 #
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wesleyjohnson
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spider-demon submitted Aug 2010, wesleyjohnson
Custom made for FreeDoom to match the style currently used.

Big, Spider shape, 8 mech legs, 4 arms, machine gun, ammo box, armor, power-box, eyes on stalks.

johnson_spid_01.zip

Old Post Aug 28 2010 22:09 #
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Catoptromancy
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When I figure out the password Illl check it out.

Old Post Aug 31 2010 05:31 #
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Catoptromancy
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bump, check daily builds in less than 24 hours.

Old Post Sep 9 2010 04:57 #
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andrewj
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Catoptromancy said:
Commander Keen

Did the dopefish get dumped dude?

Old Post Sep 9 2010 06:40 #
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Catoptromancy
Senior Member


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Bump! Check dailys for new cyber.

andrewj said:
Did the dopefish get dumped dude?

I think it was determined to be too copyrighted.

Old Post Sep 13 2010 20:33 #
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kristus
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I think easter eggs fall under "fair use".

Old Post Sep 13 2010 21:37 #
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chungy
Senior Member


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Fair use in this millenium? I don't think it exists, man.

But seriously we can probably come up with something slightly more original.

Old Post Sep 14 2010 02:29 #
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Csonicgo


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andrewj said:
Did the dopefish get dumped dude?

Apparently the fish was in some Anime by Kellogg's cereal that no one really cared about.

Old Post Sep 15 2010 06:15 #
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Phml
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Not sure if this is the proper place to mention this, but having tested the latest Freedoom, the punching sprites look silly on widescreens.

Old Post Sep 16 2010 23:42 #
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Csonicgo


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That's because it's widescreen. the sprites were made with the doom aspect ratio and resolution in mind.

Old Post Sep 17 2010 00:23 #
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andrewj
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Csonicgo said:
Apparently the fish was in some Anime by Kellogg's cereal that no one really cared about.

Ahhh, heh.

Hmmm... I guess something based on the Chex Quest player sprite would be similarly unusable?

Old Post Sep 17 2010 02:44 #
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hawkwind
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I've also noticed that the "imp" ( TROO* ) does not have correct gib animation frames.

Old Post Sep 22 2010 04:30 #
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bankai
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So I'm guessing that the sprites for every monster in freedoom has been completed?

Old Post Nov 6 2010 23:44 #
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Catoptromancy
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All monsters have sprites, though I would not say they are completed. Very usable.

Old Post Nov 7 2010 01:23 #
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WildWeasel
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andrewj said:
Ahhh, heh.

Hmmm... I guess something based on the Chex Quest player sprite would be similarly unusable?

How about a Creative Commons logo, since you guys seem apprehensive to use anything else CC-licensed?

Old Post Nov 7 2010 02:21 #
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yellowmadness54
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love the cyberdemon, its death was too cool.

It'd be cool to script some more enemies in, so that it will extede the normal limit of doom enemies and give more to mess around with and create with.

Plus make some enemies act different so that they dont seem like simple replacesments IE revenants firing missiles from their foreheads.


However this looks really really good.

Old Post Jan 27 2011 23:56 #
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boris
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It's neither possible to add new monsters to Freedoom nor is it Freedoom's goal to do anything like that. Changing the behaviour would be possible with an embedded dehacked file, but the point in Freedoom is to be compatible with Doom.

Old Post Jan 28 2011 05:23 #
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BondEar
Warming Up


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You should replace the unoptomized images at the top with these. It'll save bandwidth and make the site load faster (I got savings from 46% to 84% over the originals). They're losslessly compressed, so the image quality's the same too.

http://i.imgur.com/fSlTT.png
http://i.imgur.com/EPD0T.png
http://i.imgur.com/c75sP.png
http://i.imgur.com/QLCQS.png
http://i.imgur.com/KnA3E.png

Old Post Jan 29 2011 00:43 #
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Catoptromancy
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Bump. Added new goal in first post! Excellent work on all the new sprites.

Old Post Feb 27 2011 23:26 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


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In the middle of creating a new Commander Keen, his name's 8-bit Dave (it's all I could come up with):


I also have created both sounds for it.

Last edited by Sodaholic on Feb 28 2011 at 03:06

Old Post Feb 28 2011 02:59 #
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Catoptromancy
Senior Member


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I think the Cyberdemon final frame is too high. It blocks too much viewing area. I think a good solution would be to lower the head on the top half to the bottom, maybe off to the side a little. Its just the head sticking out mostly on top and would look just as good if entire sprite was half as high.

Old Post Mar 10 2011 03:09 #
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fraggle
Filled with the code of Doom


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andrewj said:
Did the dopefish get dumped dude?

The pink fish is not the dope fish. However, although it's a Doomworld meme, it turned out to be a character from a Japanese cartoon.

http://doomwiki.org/wiki/Pink_fish

Old Post Mar 10 2011 09:37 #
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Stephen312
Warming Up


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I'd also like to see new pickup sprites for the plasma rifle, super shotgun, and rocket launcher because when you are holding them, they look very different.

Old Post Mar 13 2011 19:30 #
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skib
Banned


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I would like to see a new SSG and the pickup looks like something I would draw.
Also, the Hell Knight should stay like the baron and the archvile looks good.

Old Post Apr 11 2011 22:59 #
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Clonehunter
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WildWeasel said:
How about a Creative Commons logo, since you guys seem apprehensive to use anything else CC-licensed?

Seconded.

Old Post Apr 12 2011 02:54 #
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