Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Release Cleanup!
 
Author
All times are GMT. The time now is 19:10. Post New Thread    Post A Reply
Catoptromancy
Forum Regular


Posts: 923
Registered: 08-06


Time to focus on fixing quite a few things before next release. This list is a reminder of what needs to be finished up or fixed. Please post bug reports or oddities that I may have missed. Feel free to help!
Mappers send in your updated maps!
For map bugs please post them in the map thread.

-= Stuff to Fix =-

Some Plutonia textures are mismatched in texture1.
A few Plutonia textures look awful. Will Darken.
Some Tnt large textures scale wrong.
Get rid of all the Freedoom patches in Ultimate Freedoom.
Fix M_Episode that keeps spamming Zdoom/Skulltag console.
Remake Cyberdemon wakeup sound.
That spastic Imp frame.
Unknown texture: "HELP2" Zdoom, on beating E1

Last edited by Catoptromancy on 11-15-09 at 12:04

Old Post 10-29-09 06:50 #
Catoptromancy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
wesleyjohnson
Senior Member


Posts: 1011
Registered: 04-09


Map13 needs to be reviewed by other players.
If too big, I have plans to delete elevator.
Need to know how bad before the last minute.

No music selected for map13, as I do not have music available on
this computer. I am oblivious to whatever the music is, or if there
is even any music.

Old Post 10-29-09 20:01 #
wesleyjohnson is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
fraggle
Filled with the code of Doom


Posts: 7611
Registered: 07-00


I think the imp frame problem is actually a bug in Doom: when sprites are mirrored, the x offset isn't adjusted accordingly, so the imp appears to "jump". It can probably be worked around by increasing the image size so that the body of the imp is in the center of the image.

Old Post 10-29-09 20:20 #
fraggle is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Catoptromancy
Forum Regular


Posts: 923
Registered: 08-06


Maps will need to be heavily play tested in skill 2 through 4. A very few are still ridiculously hard.

Old Post 06-28-10 01:15 #
Catoptromancy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 19:10. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Release Cleanup!

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.