wesleyjohnson
Forum Regular
Posts: 675
Registered: 04-09 |
I have uploaded Spider Demon v6.2 to incoming
johnson_spid_01.zip
This is complete with every frame, and includes wadinfo.txt file.
This spider demon is custom made for FreeDoom, to fit-in with the existing sprites.
Spider demon characteristics.
* Big, General spider shape
* 8 Mechanical legs
* 4 arms (2 little arms run the machine gun)
* Machine gun.
* Waves a war hammer in its left hand.
* Communications antenna with little blue thing on it.
* No shared sprite views, it is left-right distinctive.
* Left-right distinctions:
- Antenna on right side.
- left hand has war hammer.
- ammo boxes on right side, one big box (armored) on left.
* Death sequence starts with ammo box blowing up, then power box blows up and catches fire. Burns to ground leaving metal parts.
This was revised 6 times already during development and still could use some changes, but not right now. I have worked steady on it for the last 6 weeks and have to get some other stuff done.
Look at it and make your comments (useful ones please).
I can make it darker and lighter really easy by altering the gamma in the script file.
I am thinking about that hammer in its left hand, which was added just so that hand had something to do.
The color quantization has been roughly handled by ppmquant, in the PNG files he has shades of brown (not red and orange) sides.
For those that collect statistics:
Used GIMP, running Linux 2.4.31 (GIMP has many useful functions, but takes 3 to 4 weeks to learn).
Generates PNG files with alpha channel (transparent areas), which are converted using pngtopnm.
A script file (BASH) does the conversion from PNG to PPM.
I have another Linux script that will make a spid PWAD.
Color quantize using ppmquant and special palette file.
Took about 120 hours (pure guess), about 6 hours a night, 3 out of 4 nights, for the last 6 weeks. It takes about 12 hours to do one angle, about 3 hours to do one death sequence frame, shooting or hurt frame.
Notes:
Must set GIMP background color to cyan, and clear switch about saving colors in transparent areas, every time GIMP is started.
Must add cyan to palette colors in ppmquant to stop it from changing the transparent cyan to the nearest palette color.
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