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Catoptromancy
Forum Regular


Posts: 875
Registered: 08-06


FreeDM has seen little attention for a long time. UDMX is licensed so that its maps can be used. Permission was given and credits go to UNIDOOM.

Most textures need replaced with Freedoom textures. Try to keep the theme as similar as possible to the original map. Do not alter the maps if possible, small unnoticeable edits will work if used to line up textures. Do not alter gameplay just textures.

Claim a map!
Use the daily build as your iwad in the editor

MAP01 = GreyGhost
MAP03 = Catoptromancy
MAP06 = Done!
MAP20 = Catoptromancy

Last edited by Catoptromancy on 04-02-10 at 00:10

Old Post 03-20-10 04:51 #
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andrewj
Senior Member


Posts: 1606
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Good news! The existing FreeDM maps were mostly quite poor.

Need any help?

Old Post 03-20-10 06:24 #
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Catoptromancy
Forum Regular


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Ill be stripping the maps to separate wads and putting them on the repo sometime soon. Ill edit my first post so I can layout a maplist and people can sign up and pick a map.

Last edited by Catoptromancy on 03-21-10 at 07:16

Old Post 03-20-10 06:31 #
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Philnemba
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Posts: 1181
Registered: 09-09


Retextureing UDMX in a FreeDoom environment?! Sounds fun and interesting so I'm claiming Map 24 & 32.

Old Post 03-20-10 19:19 #
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Mechadon
Forum Staple


Posts: 2135
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Pretty cool idea! If I get the time, I could help retexture one or two :)

Old Post 03-20-10 20:05 #
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GreyGhost
Why don't I have a custom title by now?!


Posts: 8153
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I'll take Map01 and hope the basalt cavern doesn't drive me crazy.

Old Post 03-21-10 04:05 #
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Catoptromancy
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Posts: 875
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Remember TNT still has many placeholders for textures, fences too!
If you need a new texture it must be made from scratch and same dimensions as a blank TNT one. You may also edit a current Freedoom texture to make a new one.

Old Post 03-21-10 04:55 #
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Jon
Freedoom Bloke


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A couple of the freedm maps have promise (I think) but the first one at least is poor.

Old Post 03-22-10 10:50 #
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Catoptromancy
Forum Regular


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Ya I think we can leave a couple in. Some of the UDMX are a bit odd like map30,31 and maybe the sonic map.

Old Post 03-22-10 12:11 #
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fraggle
Filled with the code of Doom


Posts: 7303
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Does UDMX work in Vanilla Doom? One thing I always planned to do was remove the dependency of the FreeDM levels on Boom line types, so that Chocolate Doom could run with the FreeDM IWAD (this would allow Chocolate Doom into Debian main :-)

Old Post 03-22-10 13:50 #
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andrewj
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fraggle said:
(this would allow Chocolate Doom into Debian main :-)

Yeah.

(assuming you can find somebody to package it)

Old Post 03-23-10 01:55 #
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Ralphis
IDL Founder


Posts: 3704
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fraggle said:
Does UDMX work in Vanilla Doom? One thing I always planned to do was remove the dependency of the FreeDM levels on Boom line types, so that Chocolate Doom could run with the FreeDM IWAD (this would allow Chocolate Doom into Debian main :-)


The maps are all compatible (except for the Sonic map) in that they don't use any Boom specials. However, most of these maps are going to VPO in vanilla.

By the way, map30 is actually a pretty decent DM layout and was designed as a normal map in the beginning.

Old Post 03-23-10 02:45 #
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Catoptromancy
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I have converted a few maps to vanilla before. Should not be too hard on most maps. Some lighting and ultradetail will need to be toned down quite a bit. The maps are fairly small being DM so most detail can be trimmed a bit without much noticable difference.

Old Post 03-23-10 03:20 #
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Philnemba
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I would like my names on the 2 map slots remove since I have lost interest of this as of now. I have retexture nearly half of map 24 so if anybody wants to finish the rest shot out and I will email you the wad file.

Last edited by Philnemba on 06-12-10 at 04:36

Old Post 04-01-10 22:00 #
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Philnemba
Senior Member


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Decided to give away this map so maybe someone around might want to retexture the rest of map24.

link:http://www.mediafire.com/?gclgwjqhfim

http://img580.imageshack.us/img580/5572/skulltag201006031243350.th.jpg

Old Post 06-03-10 18:56 #
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GreyGhost
Why don't I have a custom title by now?!


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I'll add it to my short list of commitments, in part because I'd like to see what texture substitutions you've made. Most of my work with Map01 has been patch/texture replacements, though I probably haven't the talent, patience or willpower to do them for the entire wad.

Old Post 06-05-10 17:21 #
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exp(x)


Posts: 2595
Registered: 04-04



andrewj said:
assuming you can find somebody to package it

I think he may know someone.

Old Post 06-05-10 19:10 #
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Jon
Freedoom Bloke


Posts: 1351
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exp(x) said:

I think he may know someone.



heh :)

actually chocolate-doom is already in Debian, the issue is moving it from "contrib" (free software that depends on non-free stuff to function) to "main" (free software that can be immediately useful).

Old Post 06-11-10 10:27 #
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KingofBabylon
Loser


Posts: 36
Registered: 06-10


Freedoom sucks ass, but that's because it's still not anywhere near completed yet.

Old Post 06-20-10 01:44 #
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Jon
Freedoom Bloke


Posts: 1351
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KingofBabylon said:
Freedoom sucks ass, but that's because it's still not anywhere near completed yet.


Thanks for your valuable contribution.

I've locked some of the threads you have pointlessly bumped to the top of the page, and deleted at least one duplicate post of yours. Please try to be constructive and don't resurrect old threads just for the sake of it.

Old Post 06-20-10 11:25 #
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KingofBabylon
Loser


Posts: 36
Registered: 06-10


I was just saying..

Old Post 06-21-10 03:55 #
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RTC_Marine
Junior Member


Posts: 534
Registered: 06-01


will it use udmx-palfix.wad?

Old Post 01-20-11 01:21 #
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Catoptromancy
Forum Regular


Posts: 875
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Its just going to be freedoom with udmx maps. So probably not.
No udmx textures, sounds, music, graphics and such. Only maps.

EDIT > I am also working on this again.

Last edited by Catoptromancy on 01-20-11 at 22:53

Old Post 01-20-11 02:02 #
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Wagi
Member


Posts: 325
Registered: 11-10



Ralphis said:


The maps are all compatible (except for the Sonic map) in that they don't use any Boom specials. However, most of these maps are going to VPO in vanilla.

Even without the VPO, some maps require the Boom behavior of zero tags affecting the back sector. Shafted Flashback requires this behavior or the plasma switch screws up the entire level. Miami manslaughter uses the translucent line special, but that's minor.

Besides the maps, most of the maps will have tutti-frutti somewhere in Vanilla Doom. Finally, any maps that use a flat that shares a name with a patch (Such as Gridlock) will confuse the flat loader and trigger a "cachelumpnum >= NUMLUMPS" error upon map load.

Old Post 02-11-11 15:58 #
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RjY
anARCHy


Posts: 930
Registered: 05-02



Wagi said:
Even without the VPO, some maps require the Boom behavior of zero tags affecting the back sector. Shafted Flashback requires this behavior or the plasma switch screws up the entire level.
I'm afraid "the Boom behavior of zero tags affecting the back sector" is nonsense. It's important to realise Boom has no such behaviour. Did you mean

the Boom behavior of zero tags affecting no sector
the ZDoom behavior of zero tags affecting the back sector

Old Post 02-12-11 08:51 #
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