Doom Comic
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Freedoom now on iPhone
Pages (2): [1] 2 »  
Author
All times are GMT. The time now is 23:58. Post New Thread    Post A Reply
ikreeda
Newbie


Posts: 3
Registered: 04-10


Dear All

We are proud to announce that we have used Freedoom 2 iWad for our Game Hell on Earth 2, which is now available on the Apple App store.

iTunes Link: http://itunes.apple.com/us/app/hell...d363510823?mt=8

Youtube Trailer: http://www.youtube.com/watch?v=3aLHOTSzOW0

We would like to take this opportunity thank every one who has contribute to this great project.

We are hopping to actively participate on this project to make it a success. Unfortunately most of our team members are into development. But as we expand our team we should be able participate on the graphics side as well.

Regards,
iKreeda Dev team

Last edited by ikreeda on 04-04-10 at 06:46

Old Post 04-01-10 18:56 #
ikreeda is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
sgtcrispy
Forum Regular


Posts: 792
Registered: 06-00


hmm interesting.....

Old Post 04-02-10 02:44 #
sgtcrispy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Spleen
Member


Posts: 501
Registered: 08-08


Where's the source? :P

Old Post 04-03-10 01:43 #
Spleen is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3629
Registered: 05-00



Spleen said:
Where's the source? :P

I second that.

Old Post 04-03-10 08:27 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Trasher][
The game is not well!


Posts: 1372
Registered: 08-02


Presumably it's based on the source code to Doom Classic.

Still, charging a buck for a freedoom pwad seems pretty scummy.

Old Post 04-03-10 08:44 #
Trasher][ is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
kwinterling
Newbie


Posts: 6
Registered: 04-10


Just jailbreak it.

Old Post 04-03-10 20:52 #
kwinterling is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
wesleyjohnson
Senior Member


Posts: 1028
Registered: 04-09


Sounds the same as with Linux. Linux is free, you can download it for free from the slackware site. I pay the $50 to get the Slackware release on CDROM because it has been packaged and the parts made to work together.

Old Post 04-03-10 23:07 #
wesleyjohnson is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
ikreeda
Newbie


Posts: 3
Registered: 04-10



Trasher][ said:
Presumably it's based on the source code to Doom Classic.

Still, charging a buck for a freedoom pwad seems pretty scummy.



Well it is not like we are selling just the Freedoom pwad for a buck. What we have done is, take this great community project and combined it with the iPhone Doom engine and with our own iPhone interface/menu graphics and sound tracks to release it as a complete game on the App Store.

It took us more than a month to finish this. That included menu and interface graphic designing and sound/music creation and also lot of R&D into understand Doom iPhone internal data formats that they have used for iPhone menu graphic storing. Which was the most difficult part.

So donít think we just downloaded this and selling it with out any effort from our self.
Anyway we are only charging the minimum amount possible on the App Store ($0.99). Most of the 3D FPS apps in App Store are sold on an average price of $6.

Anyway we are glad to have done this because reading all the wonderful reviews on the App Store makes it all worth it.

As for the source code we have given a link to a webpage that contains the download link to our modified source code from the game. So any one can get it and improve it.
We have also decide to contribute sound tracks we used for this to the Freedoom project and be actively participate in this wonderful community project.

Once again I would like to thank every one who has contributed to this wonderful project.

Old Post 04-04-10 07:19 #
ikreeda is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 1998
Registered: 02-07


Interesting. I'd be more open to this idea if ya'll had helped finish all the unfinished sprites. Because I do not own an iPhone, nor do i have any desire to, what happened to all the unfinished freedoom sprites?

And on a slightly unrelated note, didn't T.V. say that it would be possible to make Harmony run in Vanilla Doom with some modification? I'd love to see Harmony ported to the iPhone...

Old Post 04-04-10 08:07 #
Patrick is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Blzut3
Member


Posts: 517
Registered: 06-04



Patrick said:
And on a slightly unrelated note, didn't T.V. say that it would be possible to make Harmony run in Vanilla Doom with some modification? I'd love to see Harmony ported to the iPhone...

Considering Harmony was all done in DeHackEd it would seem to me all you would need are (maybe) some ZDoom code pointers and the ability to show high resolution sprites. I never actually looked, but the maps may already be in the original Doom format (I certainly don't recall any scripted events).

Old Post 04-04-10 08:53 #
Blzut3 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11202
Registered: 07-07



Blzut3 said:
I never actually looked, but the maps may already be in the original Doom format

They are.

Old Post 04-04-10 11:51 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
t.v.
Junior Member


Posts: 237
Registered: 10-06


I admit making an i-phone version of harmony would be interesting.
If it has a chance to work I will look into it.

Numerous resources will have to be altered but the major problem will be to keep it legal.

I am a bit puzzled on how you got Hell on Earth 2 to work legally.
* Does it use the ZDoom engine like Freedom. If so:
IIRC Zdoom cannot be (part of anything) sold for profit. None of the engines can.

* Does it use the i-phone version of Doom as an iwad/engine and loads Hell on Earth 2 as an additional wad? If so:
IIRC pwads may not be sold for profit.

As far as I know there is no legal way to sell a doom project (including Harmony in its current form).
So how was this solved for Hell on Earth 2?

Old Post 04-08-10 22:38 #
t.v. is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11202
Registered: 07-07



t.v. said:
I* Does it use the ZDoom engine like Freedom. If so:
IIRC Zdoom cannot be (part of anything) sold for profit. None of the engines can.


Freedoom doesn't need ZDoom. It can be run on a wide variety of ports, including GLBoom, which is the port which was used as a base for the iPhone port of Doom, whose source code is available here.

Since that code is under the GPL, selling it for profit is perfectly acceptable, the only requirement being that the source code remains available and gratis.

Porting Harmony to a stand-alone app based on the GLBoom code wouldn't be very hard. All that's needed is to add a scaling system for sprites. It's rather trivial because Doom already scale sprites anyway (to account for distance) so you just need to add a single other factor in the computation. As far as I know, GLBoom already supports hi-fi music formats such as OGG or MP3; and it can run embedded dehacked lumps.

Old Post 04-08-10 23:04 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
t.v.
Junior Member


Posts: 237
Registered: 10-06


interesting! thanks

Next to scaling the sprites there are a few other things.
One of those things: I don't have permission to put the music and numerous sound effect in a sell-able product, but that could be arranged.

Since the i-phone version of Doom uses the GLBoom code, does this mean it can run maps that cause visplane overflow in vanilla doom? in other words does it remove the visplane limit?

Old Post 04-09-10 09:45 #
t.v. is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00



t.v. said:
Since the i-phone version of Doom uses the GLBoom code, does this mean it can run maps that cause visplane overflow in vanilla doom? in other words does it remove the visplane limit?


I believe so, yes. I'm pretty sure some of the freedoom levels go over the vanilla visplane limit.

Old Post 04-14-10 16:53 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Jon
Freedoom Bloke


Posts: 1351
Registered: 09-00


Sad to see my MAP01/E1M1 has been replaced :(

Old Post 04-15-10 10:12 #
Jon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3629
Registered: 05-00


So where's the source (for the iwad)?

Old Post 04-15-10 16:55 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
entryway
Forum Staple


Posts: 2733
Registered: 01-04


Wow! So many talented people registered on DoomWorld last time.

1. Take PrBoom (people worked hard for years on it)
2. Take Freedoom (many people worked hard for years on it)
3. Put them together.
4. Add some graphics and the name in credits
5. Sell it on Apple store 'just for $1'
6. Be registered on forum with all these people who worked hard on stuff you are trying to sell and impudently to advertise it.
7. ??????
8. PROFIT

Last edited by entryway on 04-16-10 at 23:52

Old Post 04-15-10 19:04 #
entryway is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
CODOR
Forum Regular


Posts: 838
Registered: 02-06



boris said:
So where's the source (for the iwad)?
It's under a BSD-style license, so there's no obligation to make the source available...

Old Post 04-15-10 19:29 #
CODOR is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Agent-H
Banned


Posts: 63
Registered: 04-10



Trasher][ said:
...charging a buck for a freedoom pwad seems pretty scummy.


Freedoom's basis is for it to be free. This is a crime against free enterprise!

EDIT: I fix'd the instructions
1. Take PrBoom (people worked hard for years on it)
2. Take Freedoom (many people worked hard for years on it)
3. Put them together.
4. Add some graphics and the name in credits
5. Sell it on Apple store 'just for $1'
6. PROFIT
7. Be registered on forum with all these people who worked hard on stuff you are trying to sell and impudently to advertise it.
8. MOAR PROFIT

Old Post 04-19-10 20:10 #
Agent-H is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
david_a


Posts: 1392
Registered: 09-02



DoomTroll said:
Freedoom's basis is for it to be free. This is a crime against free enterprise!

LOL, this is pretty much the definition of free enterprise.

Have you actually read the license? Do you see anything about preventing sales in there?

Old Post 04-19-10 21:33 #
david_a is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Agent-H
Banned


Posts: 63
Registered: 04-10



david_a said:

Have you actually read the license?



Have you ever read the name?

I'm pretty sure that FreeDoom has something about it that by unchangeable default makes it free.

EDIT: And i meant free hacker enterprise, sorry.

Old Post 04-19-10 21:36 #
Agent-H is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
david_a


Posts: 1392
Registered: 09-02



DoomTroll said:
Have you ever read the name?

I'm pretty sure that FreeDoom has something about it that by unchangeable default makes it free.


No, not legally. There is nothing in the license that prevents someone from charging money for it. End of story.

Nothing is preventing somebody from making a 'free Freedoom' iPhone app and undercutting them.

Old Post 04-19-10 21:44 #
david_a is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Agent-H
Banned


Posts: 63
Registered: 04-10



david_a said:

No, not legally. There is nothing in the license that prevents someone from charging money for it. End of story.

Nothing is preventing somebody from making a 'free Freedoom' iPhone app and undercutting them.



Oh well, but I can sure commend you on the second part of your comment. That is a shining example of free hacker enterprise!

EDIT: I have figured out that the graphics can be sold off, but the source code (under the GNU GPL) may not ever be sold for profit or not, so they might have used a slightly different engine for the iphone, thereby makinga map and gaphics patch legal to sell. Go figure.

Old Post 04-19-10 21:45 #
Agent-H is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
CODOR
Forum Regular


Posts: 838
Registered: 02-06



DoomTroll said:
but the source code (under the GNU GPL) may not ever be sold for profit or not
http://www.gnu.org/licenses/gpl-faq...heGPLAllowMoney

Old Post 04-19-10 22:11 #
CODOR is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Agent-H
Banned


Posts: 63
Registered: 04-10



CODOR said:
http://www.gnu.org/licenses/gpl-faq...heGPLAllowMoney


WAT

Y AM I SO RETARDED. HURR DURR.

Old Post 04-19-10 22:14 #
Agent-H is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
sgtcrispy
Forum Regular


Posts: 792
Registered: 06-00



entryway said:

....
5. Sell it on Apple store 'just for $1'
...



It's now selling for $1.99 fyi

Old Post 06-18-10 16:32 #
sgtcrispy is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
boris
meow


Posts: 3629
Registered: 05-00


At least they finally released the source and gave credit to Freedoom: http://www.ikreeda.com/about_hoe2.aspx

Old Post 06-18-10 22:32 #
boris is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
ikreeda
Newbie


Posts: 3
Registered: 04-10



boris said:
At least they finally released the source and gave credit to Freedoom: http://www.ikreeda.com/about_hoe2.aspx


This link was provided with the game from the day one. Any body that has downloaded the game was able to access this information from the day one.

Old Post 06-19-10 04:30 #
ikreeda is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
KingofBabylon
Loser


Posts: 36
Registered: 06-10


Who would play this on a freakin' iPhone?

Old Post 06-22-10 02:37 #
KingofBabylon is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 23:58. Post New Thread    Post A Reply
Pages (2): [1] 2 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Freedoom now on iPhone

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.