hex11
Senior Member
Posts: 1988
Registered: 09-09 |
I don't think it would be a waste of time, for several reasons...
a) It would require a very tiny, insignificant effort to package up a vanilla-freedoom IWAD that consists of the freedoom base texture, sprites, etc. and the DTWID maps (plus any musics and textures they add).
b) vanilla-freedoom can directly run in all source ports, even ones that don't yet exist today
c) It's the ideal complement to Chocolate Doom, and can be packaged with it, like for example how that Debian dude is trying to do.
d) Chocolate Doom is historically significant, and combining it with a set of maps that try to mimic id's mindset at the time makes it all that much more interesting.
e) A large number of contemporary mappers don't like to constrain themselves to vanilla limits, so there's plenty of talent available for finishing the Boom-engine IWAD.
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