wesleyjohnson
Forum Regular
Posts: 675
Registered: 04-09 |
I actually had some thoughts of making a FreeDM level (not right now), and I was not planning on staying Vanilla.
Also, it will not serve as a substitute for a single player game that can go with Chocolate Doom (which I would not expect to make a good Deathmatch platform).
Need a good answer to what the limits would be on sectors, linedefs,
visplanes, etc. It is hard to look at MAP09 and MAP13 and consider if they could be converted, or would have to be sectioned.
If this is for Chocolate Doom, then don't we need to know the Chocolate Limits, and not Vanilla. That would make it Chocolate-FreeDoom.
If we can assume a single player (no coop, no deathmatch), then we can use tricks like walkovers raising and lowering sectors, to replace some of the effects (which ruins the effect if a second player should see the mechanism in action). Without explicit agreement on that, I would have to assume that the levels need to be multiplayer compatible too.
It is the nature of these projects that they are uncompleted. Even if you only got 5 levels, at least you would have a 5 level wad to package with Chocolate Doom.
Last edited by wesleyjohnson on 04-16-11 at 20:16
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