hawkwind
Forum Regular

Posts: 946
Registered: 04-04 |
This relates to "doom2.wad" dated 18th Sept ...
map 01 ...
1. Lines 1982 and 1606 need upper textures on their front sides to avoid visual glitches for mouselook ports.
2. GL lumps can be removed.
map 03 ...
Delete tag number at sector 54.
map 04 ...
1. Texture at line 886 could have been lower.
2. Lines 1862, 1863, 1877 and 1876 should be lower unpegged or a new texture entirely, like doortrak. To recreate the effect of iD's iwad, sector 144 needs a floor level of 24 and missing lower textures.
3. The change of floor textures between sectors 140 and 149 for example, looks terrible ! Just use the same floor texture for this particular area and different light levels.
4. The use of BROWN96 also looked out of place at lines 1893 and 1583.
map 06 ...
Switches at lines 1912 etc. could be lower.
map 08 ...
The music - D_DDTBLU sounds horrible with that constant hiss.
map 09 ...
1.Sector 177 has the wrong ceiling flat. Should be FLAT17.
2.Sectors 411 and 412 would have looked better with the ceiling flat CEIL3_5 to match sector 382.
3. Check above and below sector 413. I'm wondering if SLIME05 should be rendered in both cases.
map 10 ...
1. Wrong lower texture for lines 19, 956 and 955. It should be ROCK4.
2. Middle texture on lines 2665 and 2670 needs to be removed.
3. Doortrack lines for sector 70 not lower unpegged.
4. Either increase the ceiling height of sector 228 or better still ,use the ceiling brightness line special - 261.
map 11 ...
Switches at lines 1435 , 1239 could have been lower.
map 12 ...
1. Remove the sprite at sector 100 or rework area. As it is 100% kills on easy not possible.
2. Sector 998 needs a ceiling height of 88 to match sector 1001 and sector 999 needs to match sectors 1000 and 1011 so as the silent teleport not to be made obvious.
3. Remove tag number on line 5956.
map 13 ...
1. Remove tag numbers from lines 2896 and 2899.
2. Both lines 2629 and 2627 should both be a length of 17.
3. Lines 2592/2593/2583/2587 etc. should be impassible ?
4. Sectors 908, 542 could do with a lamp.
5. Cannot see the switch at line 3499. It needs an offset of X79 , Y75. Known issue.
6. Sector 1009 is at the wrong ceiling height. It should be a height of 80 to match the surrounding sectors.
7. Wrong ceiling flat for sector 197. Should be FLAT19.
8. The floor and ceiling flats of sectors 941 and 420 need to match sectors 418 and 1026 ( silent teleport ) and 2439 could have a slight x alignment to match line 4311. Also highlight and drag lines 2435 and 2434 west so as not to see the texture on line 2431, which at present also ruins the silent teleport. And both lines 2432 and 1908 should look the same - x alignment.
9. Delete the mid tex on line 921. It should not be there.
10. Line 4142 needs a front side offset of x-2,y-56 and its back side x8,y-56.y.
11. "Glass" textures on lines 3626 and 3623 could have been translucent - line special 260.
map 14 ...
Sector 155 should have been a secret.
map 15 ...
The sectors of either side of lines 2519, 2516, 2513, 2510, 2528, 2531, 244, 5975 ,6212, 6453 will need a sector light difference of 1 to prevent the middle texture from bleeding into the floor with software ports.
map 18 ...
1. The sectors on either side of lines 1446 and 1434 will need a sector light difference of 1 to prevent the middle texture from bleeding into the floor with software ports.
2. In EASY, T24 is stuck in T252 at sector 80.
3. sw1wdmet on line 192 does not animate because sw2wdmet has not used the correct patch in TEXTURE1 lump.
map 20 ...
1. T286 is outside map - deathmatch.
2. Note animation for lines 1690/1691 etc. A direct consequence of supporting final doom in the iwad.
3. sw1garg on lines 2679 and 2760 does not animate because sw2garg has not used the correct patch in TEXTURE1 lump.
map 21 ...
1. T120 is stuck near vertex 52.
2. The upper of line 2186 is missing an upper texture. Suggest ROCKRED1 or lower the ceiling height of sector 227 to a height of168.
map 24 ...
1. sw1garg at line 2278, 1381, 688, 2420 etc. does not animate because sw2garg has not used the correct patch in TEXTURE1 lump.
2. Lines 540, 29 and 28 are missing lower textures. Suggest ROCKRED1.
3. Missing textures on lines 2431, 2435 and 2680. This creates problems with adjoining sectors. To fix make sectors 454 and 242 have a floor height of 104 and the floor flat FLOOR7_1.
4. Sector 486 has the wrong floor flat. Should be FLOOR7_1.
map 25 ...
1. sw1lion at lines 2443, 2448 etc. does not animate because sw2garg has not used the correct patch in TEXTURE1 lump.
2. Line 4049 needs a length of 7.
3. sw1satyr at line 3835 2448 does not animate because sw2satyr has not used the correct patch in TEXTURE1 lump.
4. Line 1377 has a line type and is tagged but no corresponding sector tag.
map 27 ...
1. T192 - "revenant" near vertex 640 has its head rendered into the ceiling in opengl.
2. Linedef 1090 not scrolling. No X offset. Suspect it has to do with the upper texture. Area can be reworked slightly.
3. sw1lion's at line 1623 etc. don't not animate because sw2lion has not used the correct patch in TEXTURE1 lump.
4. Is scrolling up texture at lines 1082 and 1089 intentional ?
map 28.
1. Wrong ceiling flat sector 75. Should be MFLR8_2.
2. sw1lion textures don't not animate because sw2lion has not used the correct patch in TEXTURE1 lump.
3. sw2garg at line 3325, 9154 does not animate because sw2garg has not used the correct patch in TEXTURE1 lump. Similar for sw1loin and sw1satyr in map.
4. Risen3D v2.2.08 prints this error message to the console and risen3d.out ...
MID TEX ERROR: 4 visible 1's lines have no midtex.
Tex has been derived from a connected 1's line
L8556 : GSTONE1 used
L8557 : GSTONE1 used
L8559 : GSTONE1 used
L8560 : GSTVINE2 used
prboom+ just renders the sky here. By simply making sectors 1045 and 1046 have a floor and ceiling height of -55, risen3d will render this area the same as prboom+ and probably other ports too.
map 29 ...
Note animation for lines 496/497 etc. A direct consequence of supporting final doom in the iwad.
map 30 ...
1. Remove tag number 16 from sector 350.
2. Sector 359 needs have a floor height of 6, not -2 to prevent sector 359 continuing to rise when sector 352 has reached sector 353's floor height, and to match sector 364.
3. Line 3650 needs an upper texture - door. When door closes, HOM is seen from sector 404.
4. Note animation for lines 34246/3425 etc. A direct consequence of supporting final doom in the iwad.
5. L406's tag 13 is unreferenced.
6. T275 S137 references a missing tag 27.
Last edited by hawkwind on 09-22-10 at 02:35
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