wesleyjohnson
Forum Regular
Posts: 675
Registered: 04-09 |
MAP13 doors. Those doors were a choice for gameplay.
The control room door can be a one-shot because there are two other ways into that room, and it keeps you from being ambushed from that direction. Can't have every working perfectly, it's too easy.
Yes you can get through blue-skull key door the first time if a monster is coming through, but if you do not have the yellow key, you will have to pass through it a second time. Having the monster be able to open it is unusual, but it lets the monsters attack the player at their will.
Actually many of the locked doors can be bypassed if you work at it enough, and that is deliberate by design. Also there are multiple copies of the keys about the place, like there would be in an actual company.
The player can decide how they want to play it.
|