Ouchface
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Ques: Changes that affect levels maps.
 
Author
All times are GMT. The time now is 01:05. Post New Thread    Post A Reply
wesleyjohnson
Senior Member


Posts: 1143
Registered: 04-09


Thanks for the release.

I noticed a switch in MAP13 with a bad texture.
I do not remember this being totally misaligned before.
Were any of the switch textures changed ??

Old Post Sep 19 2010 20:14 #
wesleyjohnson is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Catoptromancy
Senior Member


Posts: 1218
Registered: 08-06


http://www.doomworld.com/vb/showthr...8532#post908532

Might be related to this. When those problems are sorted out, retest map.

Old Post Sep 19 2010 20:17 #
Catoptromancy is online now || Blog || PM || Post History || Add Buddy IP || Edit || Quote
wesleyjohnson
Senior Member


Posts: 1143
Registered: 04-09


I will hold off fixing MAP13.
For all players, in MAP13 (doom2), in the Jailers control room,
the strange square on the wall is a switch.
It is not critical to playing the level.
Known problem.

Old Post Sep 19 2010 21:13 #
wesleyjohnson is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 01:05. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Freedoom > Ques: Changes that affect levels maps.

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.