Catoptromancy
Forum Regular
Posts: 818
Registered: 08-06 |
List of maps that need work and bug reports, also links to updated maps.
Post bug reports in this thread and I will update this post.
Submit new maps with ones that need replaced!
ATTN: Mappers can use the latest daily build so the new Final Doom textures can be used.
Doom Builder 2 Mapping cfgs,
Freedoom
Ultimate Freedoom
All bug reports are for the latest official daily builds. http://free.doomers.org/
Maps with names next to them are known to be currently worked on.
ALL MAPS NEED PLAY TESTING IN SKILL LEVELS 2,3 and 4.
-= Freedoom =-
map01: HOM in sky by balcony, door sector|secret path missing colormap. Also In the basement area with the brown fog, the scrolling river of nukage carries you even if you aren't standing on it directly. So it needs to be changed from wind to only the floor carrying the player.
map03: more health on lower skills, maybe swapped into another mapslot
map05 - COOP Test, needs a gun at start, tagged multiplayer. Maybe an sg. During coop the suits can run out and players can lose keys making map nearly impossible with so much slime to run through. A decent fix may be to have the lowest area cause no damage. That should save enough health to grab red key and finish map. Other more logical ways may be possible. Maybe a small ledge in lower area so player can avoid damage.
map08 - COOP Test, Nobody could raise bars at exit. No idea. Maybe an Odamex bug.
map10: not finished, currently being worked on = xerent
map19: not finished, currently being worked on, crashes boom202 = dabski?
map23: route management, more keys(maybe all 6), locked doors or something is needed.
map24: is being remade = cato
map29: monsters can get trapped on lift corners blocking player.
map30: retexturing?
map31: now playable, has both exits, Currently being worked on =cato
map32: not finished, currently being worked on = Archfile
-= Ultimate Freedoom =-
E1M5: currently being worked on = Zok
E1M6: looks very nice but no monsters or ammo
E1M7: Possible trap around 1159, 2567, -128..blue key door area
E1M8: Lots of HOM in sky, big lift in middle HOM at edges.
E2M3: not started
E2M4: Elevator bugs, one door is meant to be jammed, but something is still buggy
E2M5: not started
E2M6: not started
E2M7: not finished, currently being worked on = lareman
E2M8: not finished, currently being worked on = Archfile
E3M2: not finished
E3M3: not finished, currently being worked on = Truedude
E3M4: not finished, currently being worked on = NKo
E3M5: not started
E3M9: not finished, currently being worked on = Truedude
E4M2: not finished, currently being worked on = ghostlydeath
E4M3: not started
E4M4: not started
E4M5: not started
E4M6: not started
E4M7: not started
E4M8: not finished, currently being worked on = skib
E4M9: not finished, currently being worked on = Truedude
Last edited by Catoptromancy on 08-18-11 at 03:13
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