wesleyjohnson
Member
Posts: 486
Registered: 04-09 |
Committed MAP13 Rev 2.6 to FreeDoom Incoming.
Also available at:
code: http://speedy.sh/zBh2p/johnson-map13-026.zip
Release Revision 2.6 May 11, 2012
CHANGES Rev 2.6
Fixed crate texture alignment in secure lab.
Rebuilt teleport monster pen, so it works in all cases. Monsters
are now allowed to hear sound so they move immediately. Still
provides alternate teleport destinations.
Moved some of the monster teleport destinations. Provided a door
from which they could be entering in upper warehouse, and front gate.
Lowered height of services building (telephone, power, teleport),
and gave it a window.
Adjusted lumber pile.
Added posts near railroad tracks
Made path around building playable as an initial attack path, by
moving cacodemons much farther away.
Reduced number of cacodemons (12 at skill 4)
and pain elementals (4 at skill 4).
Improved locker-room secret area. Infra-glasses are now only
available at skill-1, as higher skills can find alternatives.
Added support pillars, lab equipment, and details to shallow-pool room (red area),
and made it possible to bring fight into the room (reckless but possible).
Fixed some ceiling and floor textures in switch niches.
Fixed some hidden lines.
Last edited by wesleyjohnson on 05-11-12 at 18:14
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