wesleyjohnson
Forum Regular
Posts: 673
Registered: 04-09 |
I am having some trouble with the recorded demos in the wad.
I having been working on demo-sync on DoomLegacy, and I know perfectly well that I will never get it to sync all the way through. There is no point on giving me grief on that. I do not even expect to keep sync through half-way. I would like to get half-way.
After having seen these demos ump-teem times, I feel the need to speak out for some improvement, on general principles, for all ports.
These demos are going to be played on a wide variety of ports, and there are some tactics that COULD be used to make them more robust.
These are my thoughts on how to get more robust demos:
1. Do not stop just within range of doing something, make it a sure thing.
2. High speed turns are iffy, and are a sure cause of sync failure as they exercise every possible failure mode at once.
3. If you are going to pickup a weapon, run it over completely so it is a sure thing that the playback will have that weapon.
4. If you are going to open a door, bump into the door first.
This will resync the demo.
5. Avoid getting touched by monsters. Erratic results afterwards.
6. Spinning about and firing will loose sync. It also looks like player panic. There is nothing that can be done to restore angle sync afterwards.
7. The demo exists to advertise the game, and for the new player to demonstrate how it is played,. If it is jerky, it is hard to watch and difficult to see how to play anything.
8. You can take deliberate actions to restore sync, such as walking into a corner, or other position restricting location.
9. Turn off auto-run, or hold down the key that restores normal run.
It makes it less jerky.
10. Use as few monsters as possible, because they will not sync either. They are not in position to be shot, and then they get in the way.
Last edited by wesleyjohnson on 04-05-11 at 22:10
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