Sodaholic
Banned

Posts: 2204
Registered: 04-07 |
wesleyjohnson said:
Doom is still better than those console games with the glowing objects.
Let us not degrade FreeDoom according to what those console games do.
I you want to compare with something, look at one of the realistic war simulations, as those are the closest.
What do consoles have anything to do with this? Plenty of PC games do this too, it has nothing to do with what platform it's on. Also, last I checked, Doom isn't anything like CoD. We shouldn't bother with trying to make a "realistic war sim", because this isn't. Doom was never realistic.
wesleyjohnson said:
The Medkits should not "glow" or even be easy to see.
I much prefer more realistic looking objects over "game look" objects[/B]
Why should medikits not be easy to see? That's a bad idea, they are vital items in the game and should be easily noticeable. Again, just because it may be hard to find a medikit in real life, does NOT mean it should be that way in an arcade-like action shooter.
I am completely against sacrificing vital design just to make it "realistic". I must ask: does anything in FreeDoom look realistic? No, so the objects must not go against the established style.
hex11 said:
I say just go with whatever looks best in Doom's palette. I do think the kits should stand out a bit though, because the official id versions are white and thus easy to spot (except berzerker pack)
QFT
This is exactly what I am saying, just go with what looks good. I think red looks best, because it is the color that is already established for health in this game in the first place.
I also happen to think that red visually looks the best, green just looks wrong.
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